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| Clear () |
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virtual void | render_Implementation (const Actor *, const Shader *, const Camera *, OpenGLContext *) const |
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void | setClearColorBuffer (bool clear) |
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void | setClearDepthBuffer (bool clear) |
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void | setClearStencilBuffer (bool clear) |
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void | setClearColorValue (const fvec4 &clear_val) |
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void | setClearColorValueInt (const ivec4 &clear_val) |
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void | setClearColorValueUInt (const uvec4 &clear_val) |
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void | setClearDepthValue (float clear_val) |
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void | setClearStencilValue (int clear_val) |
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void | setClearColorMode (EClearColorMode mode) |
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EClearColorMode | clearColorMode () const |
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void | setScissorBox (int x, int y, int w, int h) |
| Defines which portion of the rendering buffers should be cleared. More...
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void | getScissorBox (int &x, int &y, int &w, int &h) |
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virtual void | updateDirtyBufferObject (EBufferObjectUpdateMode) |
| Uploads the data stored in the local buffers on the GPU memory. More...
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virtual void | deleteBufferObject () |
| Destroys the BufferObject (vertex buffer objects) associated to this a Renderable. More...
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| Renderable () |
| Constructor. More...
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virtual | ~Renderable () |
| Destructor. More...
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void | render (const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) |
| Renders the Renderable and if necessary compiles the display list and updates the BufferObjects. More...
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void | computeBounds () |
| Recomputes the bounding box and bounding sphere of a Renderable. More...
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long long | boundsUpdateTick () const |
| Returns the bounds-update-tick which is a counter incremented every time the bounding box or bounding sphere is updated. More...
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void | setBoundsDirty (bool dirty) |
| Marks the bounding box and bounding sphere as dirty in order to be recomputed at the next rendering. More...
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bool | boundsDirty () const |
| Returns whether the bounding sphere or bounding box are "dirty", that is, meant to be recomputed. More...
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void | setBoundingBox (const AABB &aabb) |
| Sets the bounding box of a Renderable. More...
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void | setBoundingSphere (const Sphere &sphere) |
| Sets the bounding sphere of a Renderable. More...
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const AABB & | boundingBox () const |
| Returns the bounding box of a Renderable without recomputing the bounds if dirty. More...
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const Sphere & | boundingSphere () const |
| Returns the bounding sphere of a Renderable without recomputing the bounds if dirty. More...
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const AABB & | boundingBox () |
| Returns the bounding box of a Renderable recomputing the bounds if dirty. More...
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const Sphere & | boundingSphere () |
| Returns the bounding sphere of a Renderable recomputing the bounds if dirty. More...
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unsigned int | displayList () const |
| Returns the display list associated to a Renderable or 0 (zero) if no display list is associated. More...
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void | setDisplayList (unsigned int disp_list) |
| Manually assciates a display list to a Renderable (to be used with care). More...
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bool | isDisplayListEnabled () const |
| Returns true if display lists are enabled for a Renderable (disabled by default). More...
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void | setDisplayListEnabled (bool enabled) |
| Enable/disable display lists (disabled by default). More...
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bool | displayListDirty () const |
| Whether the display list associated to a Renderable should be recompiled at the next rendering. More...
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void | setDisplayListDirty (bool dirty) |
| Whether the display list associated to a Renderable should be recompiled at the next rendering. More...
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bool | isBufferObjectEnabled () const |
| Returns true if BufferObject (vertex buffer object) are enabled for a Renderable (enabled by default). More...
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void | setBufferObjectEnabled (bool enabled) |
| Enable/disable BufferObject (vertex buffer object) (enabled by default). More...
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bool | isBufferObjectDirty () const |
| Whether BufferObjects associated to a Renderable should be recomputed on the next rendering. More...
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void | setBufferObjectDirty (bool dirty=true) |
| Whether BufferObjects associated to a Renderable should be recomputed on the next rendering. More...
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void | deleteDisplayList () |
| Deletes the display list currently associated to a Renderable. More...
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| Object () |
| Constructor. More...
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| Object (const Object &other) |
| Copy constructor: copies the name, ref count mutex and user data. More...
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Object & | operator= (const Object &other) |
| Copy operator: copies the object's name, ref count mutex and user data. More...
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const std::string & | objectName () const |
| The name of the object, by default set to the object's class name. More...
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void | setObjectName (const char *name) |
| The name of the object, by default set to the object's class name in debug builds. More...
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void | setObjectName (const std::string &name) |
| The name of the object, by default set to the object's class name in debug builds. More...
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void | setRefCountMutex (IMutex *mutex) |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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IMutex * | refCountMutex () |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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const IMutex * | refCountMutex () const |
| The mutex used to protect the reference counting of an Object across multiple threads. More...
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int | referenceCount () const |
| Returns the number of references of an object. More...
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void | incReference () const |
| Increments the reference count of an object. More...
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void | decReference () |
| Decrements the reference count of an object and deletes it if both automaticDelete() is true the count reaches 0. More...
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void | setAutomaticDelete (bool autodel_on) |
| If set to true the Object is deleted when its reference count reaches 0. More...
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bool | automaticDelete () const |
| If set to true the Object is deleted when its reference count reaches 0. More...
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template<class T > |
T * | as () |
| Casts an Object to the specified class. More...
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template<class T > |
const T * | as () const |
| Casts an Object to the specified class. More...
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