Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ScopedMutex.hpp
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31 
32 #ifndef ScopedMutex_INCLUDE_ONCE
33 #define ScopedMutex_INCLUDE_ONCE
34 
35 #include <vlCore/IMutex.hpp>
36 
37 namespace vl
38 {
39  //------------------------------------------------------------------------------
40  // ScopedMutex
41  //------------------------------------------------------------------------------
44  {
45  public:
47  ScopedMutex(IMutex* mutex): mMutex(mutex)
48  {
49  if (mMutex)
50  mMutex->lock();
51  }
52 
55  {
56  if (mMutex)
57  mMutex->unlock();
58  }
59 
60  private:
61  IMutex* mMutex;
62  };
63 }
64 #endif
ScopedMutex(IMutex *mutex)
Constructor: locks the mutex.
Definition: ScopedMutex.hpp:47
Visualization Library main namespace.
~ScopedMutex()
Destructor: unlocks the mutex.
Definition: ScopedMutex.hpp:54
An interface to implement simple platform-independent mutexes used to protect critical sections...
Definition: IMutex.hpp:44
A class that locks the specified mutex when constructed and unlocks it when destructed.
Definition: ScopedMutex.hpp:43
virtual void lock()=0
Locks the mutex.
virtual void unlock()=0
Unlocks the mutex.