Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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RenderToken.hpp
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31 
32 #ifndef RenderToken_INCLUDE_ONCE
33 #define RenderToken_INCLUDE_ONCE
34 
35 #include <vlGraphics/Actor.hpp>
36 #include <vlGraphics/Camera.hpp>
38 #include <vlGraphics/Shader.hpp>
39 #include <vlGraphics/Effect.hpp>
40 
41 namespace vl
42 {
43  //------------------------------------------------------------------------------
44  // RenderToken
45  //------------------------------------------------------------------------------
47  class RenderToken: public Object
48  {
50 
51  public:
53  {
54  VL_DEBUG_SET_OBJECT_NAME()
55  }
57 
58  Actor* mActor; // Actor is non-const as it can be updated by the ActorEventCallback
59  Renderable* mRenderable; // Renderable is non-const because Actor is non-const
60  const Shader* mShader;
62  // Z distance from the camera. Used for object Z-sorting.
64  };
65  //------------------------------------------------------------------------------
66 }
67 
68 #endif
Associates a Renderable object to an Effect and Transform.
Definition: Actor.hpp:130
Renderable * mRenderable
Definition: RenderToken.hpp:59
#define VL_INSTRUMENT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:122
Internally used by the rendering engine.
Definition: RenderToken.hpp:47
Visualization Library main namespace.
const Shader * mShader
Definition: RenderToken.hpp:60
The base class for all the reference counted objects.
Definition: Object.hpp:158
An abstract class that represents all the objects that can be rendered.
Definition: Renderable.hpp:58
#define NULL
Definition: OpenGLDefs.hpp:81
Manages most of the OpenGL rendering states responsible of the final aspect of the rendered objects...
Definition: Shader.hpp:1830
const RenderToken * mNextPass
Definition: RenderToken.hpp:56