Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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RenderingAbstract.hpp
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31 
32 #ifndef RenderingAbstract_INCLUDE_ONCE
33 #define RenderingAbstract_INCLUDE_ONCE
34 
36 #include <vlCore/Collection.hpp>
37 #include <vlGraphics/Actor.hpp>
38 #include <vlCore/vlnamespace.hpp>
39 
40 namespace vl
41 {
42  class RenderEventCallback;
43 
46  {
48 
49  public:
52 
54  RenderingAbstract(const RenderingAbstract&) = default;
55 
57  virtual void render() = 0;
58 
59  RenderingAbstract& operator=(const RenderingAbstract& other);
60 
62  void dispatchOnRenderingStarted();
63 
65  void dispatchOnRenderingFinished();
66 
68  Collection<RenderEventCallback>* onStartedCallbacks() { return mOnStartedCallbacks.get(); }
69 
71  const Collection<RenderEventCallback>* onStartedCallbacks() const { return mOnStartedCallbacks.get(); }
72 
74  Collection<RenderEventCallback>* onFinishedCallbacks() { return mOnFinishedCallbacks.get(); }
75 
77  const Collection<RenderEventCallback>* onFinishedCallbacks() const { return mOnFinishedCallbacks.get(); }
78 
82  void setEnableMask(unsigned int mask) { mEnableMask = mask; }
83 
85  unsigned int enableMask() const { return mEnableMask; }
86 
87  bool isEnabled(unsigned int mask) { return (mask & mEnableMask) != 0; }
88  bool isEnabled(const Actor* actor) { return actor->isEnabled() && (actor->enableMask() & mEnableMask) != 0; }
89 
91  void setFrameClock(real cur_time) { mFrameClock = cur_time; }
92 
94  real frameClock() const { return mFrameClock; }
95 
96  protected:
100  unsigned int mEnableMask;
101  };
102 }
103 
104 #endif
Associates a Renderable object to an Effect and Transform.
Definition: Actor.hpp:130
Collection< RenderEventCallback > * onFinishedCallbacks()
Returns the list of RenderEventCallback objects registered to the onRenderingFinished() event notific...
bool isEnabled(const Actor *actor)
ref< Collection< RenderEventCallback > > mOnFinishedCallbacks
bool isEnabled() const
Whether an Actor should be considered for rendering, picking, scene bounding box calculation etc...
Definition: Actor.hpp:277
The RenderingAbstract class is the base of all the rendering related sub-classes. ...
Collection< RenderEventCallback > * onStartedCallbacks()
Returns the list of RenderEventCallback objects registered to the onRenderingStarted() event notifica...
const Collection< RenderEventCallback > * onStartedCallbacks() const
Returns the list of RenderEventCallback objects registered to the onRenderingStarted() event notifica...
void setFrameClock(real cur_time)
The update time of the current rendering frame.
unsigned int enableMask() const
The enable mask of an Actor is usually used to defines whether the actor should be rendered or not de...
Definition: Actor.hpp:270
Visualization Library main namespace.
void setEnableMask(unsigned int mask)
The enable mask of the Rendering, used to define wheter the rendering is enabled or not...
unsigned int enableMask() const
The enable mask of the Rendering, used to define wheter the rendering is enabled or not...
real frameClock() const
The update time of the current rendering frame.
The base class for all the reference counted objects.
Definition: Object.hpp:158
const Collection< RenderEventCallback > * onFinishedCallbacks() const
Returns the list of RenderEventCallback objects registered to the onRenderingFinished() event notific...
#define VL_INSTRUMENT_ABSTRACT_CLASS(ClassName, BaseClass)
Definition: TypeInfo.hpp:145
It&#39;s basically an std::vector for Objects that is itself an Object so it can be reference counted and...
Definition: Collection.hpp:49
ref< Collection< RenderEventCallback > > mOnStartedCallbacks
The ref<> class is used to reference-count an Object.
Definition: Object.hpp:55
Visualization Library&#39;s enums in the &#39;vl&#39; namespace.
bool isEnabled(unsigned int mask)