Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlCore/math3D.hpp File Reference

#include <vlCore/GLSLmath.hpp>
#include <vlCore/Plane.hpp>
#include <cstdio>
#include <memory.h>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  vl
 

Visualization Library namespace.


Functions

VLCORE_EXPORT Real vl::randomMinMax (Real min, Real max)
 Returns a random number N that between 'min' and 'max' included.
VLCORE_EXPORT int vl::greaterEqualPow2 (int n)
 Returns a number N that is a power of 2 and that is equal to or greater than 'n'.
VLCORE_EXPORT int vl::smallerEqualPow2 (int n)
 Returns a number N that is a power of 2 and that is equal to or smaller than 'n'.
VLCORE_EXPORT void vl::extractPlanes (Plane *planes, const mat4 &modelviewproj)
 Extracts the 6 frustum planes for the given model-view-projection matrix.

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:02.
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