Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::UniformSet Member List

This is the complete list of members for vl::UniformSet, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::UniformSet [inline, virtual]
decReference()vl::Object [inline]
eraseAllUniforms()vl::UniformSet [inline]
eraseUniform(const std::string &name)vl::UniformSet
eraseUniform(const Uniform *uniform)vl::UniformSet
getUniform(const std::string &name)vl::UniformSet
getUniform(const std::string &name) const vl::UniformSet
gocUniform(const std::string &name)vl::UniformSet
incReference()vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mUniformsvl::UniformSet [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUniform(Uniform *uniform, bool check_for_doubles=true)vl::UniformSet
uniforms() const vl::UniformSet [inline]
uniforms()vl::UniformSet [inline]
UniformSet()vl::UniformSet [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:19.
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