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Implements a 4x4 matrix transform used to define the position and orientation of an Actor. More...
#include <Transform.hpp>
Public Member Functions | |
| Transform () | |
| Constructor. | |
| Transform (const mat4 &matrix) | |
| Constructor. | |
| ~Transform () | |
| Destructor. | |
| const Transform * | parent () const |
| Returns the parent Transform. | |
| Transform * | parent () |
| Returns the parent Transform. | |
| void | translate (Real x, Real y, Real z) |
Utility function equivalent to setLocalMatrix( mat4::getTranslation(x,y,z)*localMatrix() ). | |
| void | translate (const vec3 &t) |
Utility function equivalent to setLocalMatrix( mat4::getTranslation(t)*localMatrix() ). | |
| void | scale (Real x, Real y, Real z) |
Utility function equivalent to setLocalMatrix( mat4::getScaling(x,y,z)*localMatrix() ). | |
| void | rotate (Real degrees, Real x, Real y, Real z) |
Utility function equivalent to setLocalMatrix( mat4::getRotation(degrees,x,y,z)*localMatrix() ). | |
| void | rotate (const vec3 &from, const vec3 &to) |
Utility function equivalent to setLocalMatrix( mat4::getRotation(from,to)*localMatrix() ). | |
| void | preMultiply (const mat4 &m) |
Utility function equivalent to setLocalMatrix( m*localMatrix() ). | |
| void | postMultiply (const mat4 &m) |
Utility function equivalent to setLocalMatrix( localMatrix()*m ). | |
| void | setLocalMatrix (const mat4 &m) |
| The matrix representing the transform's local space. | |
| const mat4 & | localMatrix () const |
| The matrix representing the transform's local space. | |
| void | setWorldMatrix (const mat4 &matrix) |
| Normally you should not use directly this function, call it only if you are sure you cannot do otherwise. | |
| const mat4 & | worldMatrix () const |
| Returns the world matrix used for rendering. | |
| void | setLocalAndWorldMatrix (const mat4 &matrix) |
| Sets both the local and the world matrices. | |
| long long | worldMatrixUpdateTick () const |
| Returns the internal update tick used to avoid unnecessary computations. | |
| void | setAssumeIdentityWorldMatrix (bool assume_I) |
| If set to true the world matrix of this transform will always be considered and identity. | |
| bool | assumeIdentityWorldMatrix () |
| If set to true the world matrix of this transform will always be considered and identity. | |
| virtual void | computeWorldMatrix (Camera *=NULL) |
| Computes the world matrix by concatenating the parent's world matrix with its own local matrix. | |
| void | computeWorldMatrixRecursive (Camera *camera=NULL) |
| Computes the world matrix by concatenating the parent's world matrix with its local matrix, recursively descending to the children. | |
| mat4 | getComputedWorldMatrix () |
| Returns the matrix computed concatenating this Transform's local matrix with the local matrices of all its parents. | |
| const ref< Transform > * | children () const |
| Returns the array containing the child Transforms. | |
| ref< Transform > * | children () |
| Returns the array containing the child Transforms. | |
| size_t | childrenCount () const |
| Returns the number of child Transform. | |
| void | addChild (Transform *child) |
| Adds a child transform. | |
| void | addChildren (Transform *const *children, size_t count) |
Adds count children transforms. | |
| void | addChildren (const ref< Transform > *children, size_t count) |
| void | addChildren (const std::vector< ref< Transform > > &children) |
| void | addChildren (const std::vector< Transform * > &children) |
Adds the specified children transforms. | |
| void | setChild (int index, Transform *child) |
Sets the index-th child. | |
| const Transform * | lastChild () const |
| Returns the last child. | |
| Transform * | lastChild () |
| Returns the last child. | |
| void | eraseChild (const Transform *child) |
Removes the given child Transform. | |
| void | eraseChildren (int index, int count) |
Removes count children Transforms starting at position index. | |
| void | eraseAllChildren () |
| Removes all the children of a Transform. | |
| void | eraseAllChildrenRecursive () |
| Removes all the children of a Transform recursively descending the hierarchy. | |
| void | flattenHierarchy () |
| Disassembles a hierarchy of Transforms like eraseAllChildrenRecursive() does plus assigns the local matrix to equal the world matrix. | |
| void | removeFromParent () |
| Erases a Transform from it's parent and sets the local matrix to be equal to the world matrix. | |
| void | shrink () |
| Minimizes the amount of memory used to store the children Transforms. | |
| void | shrinkRecursive () |
| Minimizes recursively the amount of memory used to store the children Transforms. | |
| void | reserveChildren (size_t count) |
Reserves space for count children. | |
| bool | hasDuplicatedChildren () const |
| Checks whether there are duplicated entries in the Transform's children list. | |
Protected Attributes | |
| mat4 | mLocalMatrix |
| mat4 | mWorldMatrix |
| long long | mWorldMatrixUpdateTick |
| bool | mAssumeIdentityWorldMatrix |
| std::vector< ref< Transform > > | mChildren |
| Transform * | mParent |
Implements a 4x4 matrix transform used to define the position and orientation of an Actor.
Transforms can be linked together to create a tree-like hierarchy.
vl::Actor::setTransform(NULL).setAssumeIdentityWorldMatrix(true). This will save unnecessary matrix multiplications when calling computeWorldMatrix() / computeWorldMatrixRecursive().Definition at line 72 of file Transform.hpp.
| vl::Transform::Transform | ( | ) | [inline] |
| vl::Transform::Transform | ( | const mat4 & | matrix ) | [inline] |
Constructor.
The matrix parameter is used to set both the local and world matrix.
Definition at line 86 of file Transform.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| Transform::~Transform | ( | ) |
Destructor.
Definition at line 44 of file Transform.cpp.
References mChildren, vl::Log::warning(), and worldMatrix().
| const Transform* vl::Transform::parent | ( | ) | const [inline] |
Returns the parent Transform.
Definition at line 102 of file Transform.hpp.
Referenced by vl::Billboard::computeWorldMatrix(), and getComputedWorldMatrix().
| Transform* vl::Transform::parent | ( | ) | [inline] |
Returns the parent Transform.
Definition at line 105 of file Transform.hpp.
Utility function equivalent to setLocalMatrix( mat4::getTranslation(x,y,z)*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 58 of file Transform.cpp.
References vl::Matrix4< float >::getTranslation(), localMatrix(), and setLocalMatrix().
| void Transform::translate | ( | const vec3 & | t ) |
Utility function equivalent to setLocalMatrix( mat4::getTranslation(t)*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 63 of file Transform.cpp.
References vl::Matrix4< float >::getTranslation(), localMatrix(), and setLocalMatrix().
Utility function equivalent to setLocalMatrix( mat4::getScaling(x,y,z)*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 68 of file Transform.cpp.
References vl::Matrix4< float >::getScaling(), localMatrix(), and setLocalMatrix().
Utility function equivalent to setLocalMatrix( mat4::getRotation(degrees,x,y,z)*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 73 of file Transform.cpp.
References vl::Matrix4< float >::getRotation(), localMatrix(), and setLocalMatrix().
Utility function equivalent to setLocalMatrix( mat4::getRotation(from,to)*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 78 of file Transform.cpp.
References vl::Matrix4< float >::getRotation(), localMatrix(), and setLocalMatrix().
| void Transform::preMultiply | ( | const mat4 & | m ) |
Utility function equivalent to setLocalMatrix( m*localMatrix() ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 83 of file Transform.cpp.
References localMatrix(), and setLocalMatrix().
| void Transform::postMultiply | ( | const mat4 & | m ) |
Utility function equivalent to setLocalMatrix( localMatrix()*m ).
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 88 of file Transform.cpp.
References localMatrix(), and setLocalMatrix().
| void vl::Transform::setLocalMatrix | ( | const mat4 & | m ) | [inline] |
The matrix representing the transform's local space.
After calling this you might want to call computeWorldMatrix() or computeWorldMatrixRecursive().
Definition at line 137 of file Transform.hpp.
Referenced by postMultiply(), preMultiply(), rotate(), scale(), vl::Billboard::setPosition(), and translate().
| const mat4& vl::Transform::localMatrix | ( | ) | const [inline] |
The matrix representing the transform's local space.
Definition at line 143 of file Transform.hpp.
Referenced by getComputedWorldMatrix(), vl::Billboard::position(), postMultiply(), preMultiply(), rotate(), scale(), and translate().
| void vl::Transform::setWorldMatrix | ( | const mat4 & | matrix ) | [inline] |
Normally you should not use directly this function, call it only if you are sure you cannot do otherwise.
Usually you want to call computeWorldMatrix() or computeWorldMatrixRecursive(). Calling this function will also increment the worldMatrixUpdateTick().
Definition at line 151 of file Transform.hpp.
Referenced by vl::Billboard::computeWorldMatrix().
| const mat4& vl::Transform::worldMatrix | ( | ) | const [inline] |
Returns the world matrix used for rendering.
Definition at line 158 of file Transform.hpp.
Referenced by vl::ClipPlane::apply(), vl::Text::boundingRectTransformed(), vl::Billboard::computeWorldMatrix(), vl::PixelLODEvaluator::evaluate(), vl::DistanceLODEvaluator::evaluate(), vl::RayIntersector::intersectGeometry(), vl::SlicedVolume::onActorRenderStarted(), vl::EdgeUpdateCallback::onActorRenderStarted(), vl::DepthSortCallback::onActorRenderStarted(), vl::DrawPixels::render_Implementation(), vl::EdgeRenderer::renderLines(), vl::EdgeRenderer::renderSolids(), vl::Text::renderText(), vl::RenderQueue::sort(), vl::ProjViewTransfCallback::updateMatrices(), vl::SlicedVolume::updateUniforms(), vl::RaycastVolume::updateUniforms(), and ~Transform().
| void vl::Transform::setLocalAndWorldMatrix | ( | const mat4 & | matrix ) | [inline] |
Sets both the local and the world matrices.
This function is useful to quickly set those Transforms that do not have a parent, for which is equivalent to: setLocalMatrix(matrix); computeWorldMatrix(NULL);
Definition at line 166 of file Transform.hpp.
| long long vl::Transform::worldMatrixUpdateTick | ( | ) | const [inline] |
Returns the internal update tick used to avoid unnecessary computations.
The world matrix thick gets incremented every time the setWorldMatrix() or setLocalAndWorldMatrix() functions are called.
Definition at line 174 of file Transform.hpp.
Referenced by vl::Actor::boundsDirty(), and vl::Actor::computeBounds().
| void vl::Transform::setAssumeIdentityWorldMatrix | ( | bool | assume_I ) | [inline] |
If set to true the world matrix of this transform will always be considered and identity.
Is usually used to save calculations for top Transforms with many sub-Transforms.
Definition at line 178 of file Transform.hpp.
| bool vl::Transform::assumeIdentityWorldMatrix | ( | ) | [inline] |
If set to true the world matrix of this transform will always be considered and identity.
Is usually used to save calculations for top Transforms with many sub-Transforms.
Definition at line 182 of file Transform.hpp.
Referenced by vl::Billboard::computeWorldMatrix().
| virtual void vl::Transform::computeWorldMatrix | ( | Camera * | = NULL ) |
[inline, virtual] |
Computes the world matrix by concatenating the parent's world matrix with its own local matrix.
Reimplemented in vl::Billboard.
Definition at line 185 of file Transform.hpp.
Referenced by vl::TrackballManipulator::adjustView().
| void vl::Transform::computeWorldMatrixRecursive | ( | Camera * | camera = NULL ) |
[inline] |
Computes the world matrix by concatenating the parent's world matrix with its local matrix, recursively descending to the children.
Definition at line 202 of file Transform.hpp.
Referenced by vl::Rendering::render().
| mat4 vl::Transform::getComputedWorldMatrix | ( | ) | [inline] |
Returns the matrix computed concatenating this Transform's local matrix with the local matrices of all its parents.
Definition at line 210 of file Transform.hpp.
References localMatrix(), and parent().
Returns the array containing the child Transforms.
Definition at line 225 of file Transform.hpp.
Returns the array containing the child Transforms.
Definition at line 228 of file Transform.hpp.
| size_t vl::Transform::childrenCount | ( | ) | const [inline] |
Returns the number of child Transform.
Definition at line 231 of file Transform.hpp.
| void vl::Transform::addChild | ( | Transform * | child ) | [inline] |
Adds a child transform.
Definition at line 234 of file Transform.hpp.
References mParent, and VL_CHECK.
Referenced by vl::VolumePlot::setupLabels().
| void vl::Transform::addChildren | ( | Transform *const * | children, |
| size_t | count | ||
| ) | [inline] |
Adds count children transforms.
Definition at line 244 of file Transform.hpp.
Definition at line 262 of file Transform.hpp.
References VL_CHECK.
Definition at line 280 of file Transform.hpp.
| void vl::Transform::addChildren | ( | const std::vector< Transform * > & | children ) | [inline] |
Adds the specified children transforms.
Definition at line 287 of file Transform.hpp.
| void vl::Transform::setChild | ( | int | index, |
| Transform * | child | ||
| ) | [inline] |
Sets the index-th child.
Definition at line 294 of file Transform.hpp.
| const Transform* vl::Transform::lastChild | ( | ) | const [inline] |
Returns the last child.
Definition at line 304 of file Transform.hpp.
| Transform* vl::Transform::lastChild | ( | ) | [inline] |
Returns the last child.
Definition at line 307 of file Transform.hpp.
| void vl::Transform::eraseChild | ( | const Transform * | child ) | [inline] |
Removes the given child Transform.
Definition at line 310 of file Transform.hpp.
References VL_CHECK.
| void vl::Transform::eraseChildren | ( | int | index, |
| int | count | ||
| ) | [inline] |
Removes count children Transforms starting at position index.
Definition at line 324 of file Transform.hpp.
References VL_CHECK.
| void vl::Transform::eraseAllChildren | ( | ) | [inline] |
Removes all the children of a Transform.
Definition at line 338 of file Transform.hpp.
| void vl::Transform::eraseAllChildrenRecursive | ( | ) | [inline] |
Removes all the children of a Transform recursively descending the hierarchy.
Definition at line 346 of file Transform.hpp.
| void vl::Transform::flattenHierarchy | ( | ) | [inline] |
Disassembles a hierarchy of Transforms like eraseAllChildrenRecursive() does plus assigns the local matrix to equal the world matrix.
Definition at line 357 of file Transform.hpp.
| void vl::Transform::removeFromParent | ( | ) | [inline] |
Erases a Transform from it's parent and sets the local matrix to be equal to the world matrix.
Definition at line 369 of file Transform.hpp.
| void vl::Transform::shrink | ( | ) | [inline] |
Minimizes the amount of memory used to store the children Transforms.
Definition at line 379 of file Transform.hpp.
| void vl::Transform::shrinkRecursive | ( | ) | [inline] |
Minimizes recursively the amount of memory used to store the children Transforms.
Definition at line 386 of file Transform.hpp.
| void vl::Transform::reserveChildren | ( | size_t | count ) | [inline] |
Reserves space for count children.
This function is very useful when you need to add one by one a large number of children transforms.
eventually contain count of them. This will make subsequent calls to addChild() quicker as fewer or no reallocations of the buffer will be needed. Definition at line 397 of file Transform.hpp.
| bool vl::Transform::hasDuplicatedChildren | ( | ) | const [inline] |
Checks whether there are duplicated entries in the Transform's children list.
Definition at line 400 of file Transform.hpp.
mat4 vl::Transform::mLocalMatrix [protected] |
Definition at line 419 of file Transform.hpp.
mat4 vl::Transform::mWorldMatrix [protected] |
Definition at line 420 of file Transform.hpp.
long long vl::Transform::mWorldMatrixUpdateTick [protected] |
Definition at line 421 of file Transform.hpp.
bool vl::Transform::mAssumeIdentityWorldMatrix [protected] |
Definition at line 422 of file Transform.hpp.
std::vector< ref<Transform> > vl::Transform::mChildren [protected] |
Definition at line 423 of file Transform.hpp.
Referenced by ~Transform().
Transform* vl::Transform::mParent [protected] |
Definition at line 424 of file Transform.hpp.
Referenced by addChild(), addChildren(), and setChild().