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RenderState wrapping the OpenGL function glTexGen(), see also http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| TexGen (int texunit) | |
| The eye and object planes are not transformed by any matrix (unlike usually with OpenGL), which means that the object plane is specified in object coordinates and that, the eye plane is specified in camera coordinates. | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | setEyePlaneS (fvec4 plane) |
| void | setObjectPlaneS (fvec4 plane) |
| void | setGenModeS (ETexGenMode mode) |
| fvec4 | eyePlaneS () const |
| fvec4 | objectPlaneS () const |
| ETexGenMode | genModeS () const |
| void | setEyePlaneT (fvec4 plane) |
| void | setObjectPlaneT (fvec4 plane) |
| void | setGenModeT (ETexGenMode mode) |
| fvec4 | eyePlaneT () const |
| fvec4 | objectPlaneT () const |
| ETexGenMode | genModeT () const |
| void | setEyePlaneR (fvec4 plane) |
| void | setObjectPlaneR (fvec4 plane) |
| void | setGenModeR (ETexGenMode mode) |
| fvec4 | eyePlaneR () const |
| fvec4 | objectPlaneR () const |
| ETexGenMode | genModeR () const |
| void | setEyePlaneQ (fvec4 plane) |
| void | setObjectPlaneQ (fvec4 plane) |
| void | setGenModeQ (ETexGenMode mode) |
| fvec4 | eyePlaneQ () const |
| fvec4 | objectPlaneQ () const |
| ETexGenMode | genModeQ () const |
Public Attributes | |
| fvec4 | mEyePlaneS |
| fvec4 | mObjectPlaneS |
| fvec4 | mEyePlaneT |
| fvec4 | mObjectPlaneT |
| fvec4 | mEyePlaneR |
| fvec4 | mObjectPlaneR |
| fvec4 | mEyePlaneQ |
| fvec4 | mObjectPlaneQ |
| ETexGenMode | mGenModeS |
| ETexGenMode | mGenModeT |
| ETexGenMode | mGenModeR |
| ETexGenMode | mGenModeQ |
RenderState wrapping the OpenGL function glTexGen(), see also http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml for more information.
Definition at line 1096 of file Shader.hpp.
| TexGen::TexGen | ( | int | texunit ) |
The eye and object planes are not transformed by any matrix (unlike usually with OpenGL), which means that the object plane is specified in object coordinates and that, the eye plane is specified in camera coordinates.
Definition at line 819 of file Shader.cpp.
References mEyePlaneQ, mEyePlaneR, mEyePlaneS, mEyePlaneT, mGenModeQ, mGenModeR, mGenModeS, mGenModeT, mObjectPlaneQ, mObjectPlaneR, mObjectPlaneS, mObjectPlaneT, vl::TextureState::mTextureUnit, vl::TGM_DISABLED, and VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::TexGen::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::TextureState.
Definition at line 1100 of file Shader.hpp.
| virtual ERenderState vl::TexGen::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 1102 of file Shader.hpp.
References vl::RS_TexGen0.
| void TexGen::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 837 of file Shader.cpp.
References eyePlaneQ(), eyePlaneR(), eyePlaneS(), eyePlaneT(), genModeQ(), genModeR(), genModeS(), genModeT(), objectPlaneQ(), objectPlaneR(), objectPlaneS(), objectPlaneT(), vl::TextureState::textureUnit(), vl::TGM_EYE_LINEAR, vl::TGM_OBJECT_LINEAR, VL_CHECK, VL_CHECK_OGL, vl::VL_glActiveTexture(), and VL_MAX_TEXTURE_UNITS.
| void vl::TexGen::setEyePlaneS | ( | fvec4 | plane ) | [inline] |
Definition at line 1105 of file Shader.hpp.
| void vl::TexGen::setObjectPlaneS | ( | fvec4 | plane ) | [inline] |
Definition at line 1106 of file Shader.hpp.
| void vl::TexGen::setGenModeS | ( | ETexGenMode | mode ) | [inline] |
Definition at line 1107 of file Shader.hpp.
| fvec4 vl::TexGen::eyePlaneS | ( | ) | const [inline] |
Definition at line 1108 of file Shader.hpp.
Referenced by apply().
| fvec4 vl::TexGen::objectPlaneS | ( | ) | const [inline] |
Definition at line 1109 of file Shader.hpp.
Referenced by apply().
| ETexGenMode vl::TexGen::genModeS | ( | ) | const [inline] |
Definition at line 1110 of file Shader.hpp.
Referenced by apply().
| void vl::TexGen::setEyePlaneT | ( | fvec4 | plane ) | [inline] |
Definition at line 1112 of file Shader.hpp.
| void vl::TexGen::setObjectPlaneT | ( | fvec4 | plane ) | [inline] |
Definition at line 1113 of file Shader.hpp.
| void vl::TexGen::setGenModeT | ( | ETexGenMode | mode ) | [inline] |
Definition at line 1114 of file Shader.hpp.
| fvec4 vl::TexGen::eyePlaneT | ( | ) | const [inline] |
Definition at line 1115 of file Shader.hpp.
Referenced by apply().
| fvec4 vl::TexGen::objectPlaneT | ( | ) | const [inline] |
Definition at line 1116 of file Shader.hpp.
Referenced by apply().
| ETexGenMode vl::TexGen::genModeT | ( | ) | const [inline] |
Definition at line 1117 of file Shader.hpp.
Referenced by apply().
| void vl::TexGen::setEyePlaneR | ( | fvec4 | plane ) | [inline] |
Definition at line 1119 of file Shader.hpp.
| void vl::TexGen::setObjectPlaneR | ( | fvec4 | plane ) | [inline] |
Definition at line 1120 of file Shader.hpp.
| void vl::TexGen::setGenModeR | ( | ETexGenMode | mode ) | [inline] |
Definition at line 1121 of file Shader.hpp.
| fvec4 vl::TexGen::eyePlaneR | ( | ) | const [inline] |
Definition at line 1122 of file Shader.hpp.
Referenced by apply().
| fvec4 vl::TexGen::objectPlaneR | ( | ) | const [inline] |
Definition at line 1123 of file Shader.hpp.
Referenced by apply().
| ETexGenMode vl::TexGen::genModeR | ( | ) | const [inline] |
Definition at line 1124 of file Shader.hpp.
Referenced by apply().
| void vl::TexGen::setEyePlaneQ | ( | fvec4 | plane ) | [inline] |
Definition at line 1126 of file Shader.hpp.
| void vl::TexGen::setObjectPlaneQ | ( | fvec4 | plane ) | [inline] |
Definition at line 1127 of file Shader.hpp.
| void vl::TexGen::setGenModeQ | ( | ETexGenMode | mode ) | [inline] |
Definition at line 1128 of file Shader.hpp.
| fvec4 vl::TexGen::eyePlaneQ | ( | ) | const [inline] |
Definition at line 1129 of file Shader.hpp.
Referenced by apply().
| fvec4 vl::TexGen::objectPlaneQ | ( | ) | const [inline] |
Definition at line 1130 of file Shader.hpp.
Referenced by apply().
| ETexGenMode vl::TexGen::genModeQ | ( | ) | const [inline] |
Definition at line 1131 of file Shader.hpp.
Referenced by apply().
Definition at line 1134 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1135 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1136 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1137 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1138 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1139 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1140 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1141 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1142 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1143 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1144 of file Shader.hpp.
Referenced by TexGen().
Definition at line 1145 of file Shader.hpp.
Referenced by TexGen().