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Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| StencilFunc (EFunction function=FU_ALWAYS, int refvalue=0, unsigned int mask=~(unsigned int) 0) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (EPolygonFace face, EFunction function, int refvalue, unsigned int mask) |
| EFunction | function_Front () const |
| int | refValue_Front () const |
| unsigned int | mask_Front () const |
| EFunction | function_Back () const |
| int | refValue_Back () const |
| unsigned int | mask_Back () const |
Protected Attributes | |
| EFunction | mFunction_Front |
| EFunction | mFunction_Back |
| int | mRefValue_Front |
| int | mRefValue_Back |
| unsigned int | mMask_Front |
| unsigned int | mMask_Back |
Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information.
Definition at line 799 of file Shader.hpp.
| vl::StencilFunc::StencilFunc | ( | EFunction | function = FU_ALWAYS, |
| int | refvalue = 0, |
||
| unsigned int | mask = ~(unsigned int)0 |
||
| ) | [inline] |
Definition at line 802 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::StencilFunc::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 809 of file Shader.hpp.
| virtual ERenderState vl::StencilFunc::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 810 of file Shader.hpp.
References vl::RS_StencilFunc.
| void StencilFunc::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 516 of file Shader.cpp.
References mFunction_Back, mFunction_Front, mMask_Back, mMask_Front, mRefValue_Back, mRefValue_Front, VL_CHECK_OGL, and vl::VL_glStencilFuncSeparate().
| void vl::StencilFunc::set | ( | EPolygonFace | face, |
| EFunction | function, | ||
| int | refvalue, | ||
| unsigned int | mask | ||
| ) | [inline] |
Definition at line 812 of file Shader.hpp.
References vl::PF_BACK, vl::PF_FRONT, and vl::PF_FRONT_AND_BACK.
| EFunction vl::StencilFunc::function_Front | ( | ) | const [inline] |
Definition at line 827 of file Shader.hpp.
| int vl::StencilFunc::refValue_Front | ( | ) | const [inline] |
Definition at line 828 of file Shader.hpp.
| unsigned int vl::StencilFunc::mask_Front | ( | ) | const [inline] |
Definition at line 829 of file Shader.hpp.
| EFunction vl::StencilFunc::function_Back | ( | ) | const [inline] |
Definition at line 830 of file Shader.hpp.
| int vl::StencilFunc::refValue_Back | ( | ) | const [inline] |
Definition at line 831 of file Shader.hpp.
| unsigned int vl::StencilFunc::mask_Back | ( | ) | const [inline] |
Definition at line 832 of file Shader.hpp.
EFunction vl::StencilFunc::mFunction_Front [protected] |
Definition at line 834 of file Shader.hpp.
Referenced by apply().
EFunction vl::StencilFunc::mFunction_Back [protected] |
Definition at line 835 of file Shader.hpp.
Referenced by apply().
int vl::StencilFunc::mRefValue_Front [protected] |
Definition at line 836 of file Shader.hpp.
Referenced by apply().
int vl::StencilFunc::mRefValue_Back [protected] |
Definition at line 837 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilFunc::mMask_Front [protected] |
Definition at line 838 of file Shader.hpp.
Referenced by apply().
unsigned int vl::StencilFunc::mMask_Back [protected] |
Definition at line 839 of file Shader.hpp.
Referenced by apply().