Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
[Home] [Tutorials] [All Classes] [Grouped Classes] |
RenderState wrapping the OpenGL function glSampleCoverage(), see also http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| SampleCoverage (GLclampf value=1.0f, bool invert=false) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (GLclampf value, bool invert) |
| void | setValue (GLclampf value) |
| void | setInvert (bool invert) |
| GLclampf | value () const |
| bool | invert () const |
Protected Attributes | |
| GLclampf | mValue |
| bool | mInvert |
RenderState wrapping the OpenGL function glSampleCoverage(), see also http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml for more information.
Definition at line 426 of file Shader.hpp.
| vl::SampleCoverage::SampleCoverage | ( | GLclampf | value = 1.0f, |
| bool | invert = false |
||
| ) | [inline] |
Definition at line 429 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::SampleCoverage::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 433 of file Shader.hpp.
| virtual ERenderState vl::SampleCoverage::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 434 of file Shader.hpp.
References vl::RS_SampleCoverage.
| void SampleCoverage::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 575 of file Shader.cpp.
References mInvert, mValue, VL_CHECK_OGL, and vl::VL_glSampleCoverage().
| void vl::SampleCoverage::set | ( | GLclampf | value, |
| bool | invert | ||
| ) | [inline] |
Definition at line 436 of file Shader.hpp.
| void vl::SampleCoverage::setValue | ( | GLclampf | value ) | [inline] |
Definition at line 437 of file Shader.hpp.
| void vl::SampleCoverage::setInvert | ( | bool | invert ) | [inline] |
Definition at line 438 of file Shader.hpp.
| GLclampf vl::SampleCoverage::value | ( | ) | const [inline] |
Definition at line 439 of file Shader.hpp.
| bool vl::SampleCoverage::invert | ( | ) | const [inline] |
Definition at line 440 of file Shader.hpp.
GLclampf vl::SampleCoverage::mValue [protected] |
Definition at line 442 of file Shader.hpp.
Referenced by apply().
bool vl::SampleCoverage::mInvert [protected] |
Definition at line 443 of file Shader.hpp.
Referenced by apply().