Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vl::RenderTarget Member List

This is the complete list of members for vl::RenderTarget, including all inherited members.
activate(EFrameBufferBind target=FBB_FRAMEBUFFER)vl::RenderTarget [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindDrawBuffers() const vl::RenderTarget
bindFramebuffer(EFrameBufferBind target=FBB_FRAMEBUFFER)vl::RenderTarget [inline, virtual]
bindReadBuffer()vl::RenderTarget
checkDrawBuffers() const vl::RenderTarget
className()vl::RenderTarget [inline, protected, virtual]
decReference()vl::Object [inline]
drawBuffers()vl::RenderTarget [inline]
handle() const vl::RenderTarget [inline, virtual]
height() const vl::RenderTarget [inline]
incReference()vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
OpenGLContext classvl::RenderTarget [friend]
openglContext()vl::RenderTarget [inline]
openglContext() const vl::RenderTarget [inline]
operator=(const Object &other)vl::Object [inline]
readBuffer() const vl::RenderTarget [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderTarget(OpenGLContext *ctx, int w, int h)vl::RenderTarget [inline, protected]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setDrawBuffer(EReadDrawBuffer draw_buffer)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3)vl::RenderTarget [inline]
setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4)vl::RenderTarget [inline]
setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers)vl::RenderTarget [inline]
setHeight(int height)vl::RenderTarget [inline]
setObjectName(const std::string &name)vl::Object [inline]
setReadBuffer(EReadDrawBuffer read_buffer)vl::RenderTarget [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setWidth(int width)vl::RenderTarget [inline]
width() const vl::RenderTarget [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:17.
Permission is granted to use this page to write and publish articles regarding Visualization Library.