Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::OpenGLContext Class Reference

Represents an OpenGL context, possibly a widget or a pbuffer, which can also respond to keyboard, mouse or system events. More...

#include <OpenGLContext.hpp>

Inheritance diagram for vl::OpenGLContext:
vl::Object vlGLUT::GLUTWindow vlQt4::Qt4Widget vlSDL::SDLWindow vlWin32::Win32Context vlWX::WXGLCanvas vlMFC::MDIWindow vlMFC::MFCWindow vlWin32::Win32Window

List of all members.

Classes

struct  VertexArrayInfo

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 OpenGLContext (int w=0, int h=0)
 Constructor.
 ~OpenGLContext ()
 Destructor.
virtual void swapBuffers ()=0
 Swaps the back and front buffers to present the last rendering.
virtual void makeCurrent ()=0
 Sets the OpenGL context as current for the calling thread.
void initGLContext (bool log=true)
 Initializes the supported OpenGL extensions.
void logOpenGLInfo ()
 Logs some information about the OpenGL context.
bool isExtensionSupported (const char *ext_name)
 Returns true if the given extension is supported.
void * getProcAddress (const char *function_name)
 Returns the address of an OpenGL extension function.
RenderTargetrenderTarget ()
 The render target representing this OpenGL context.
const RenderTargetrenderTarget () const
 The render target representing this OpenGL context.
ref< FBORenderTargetcreateFBORenderTarget ()
 Equivalent to "createFBORenderTarget(0,0);".
ref< FBORenderTargetcreateFBORenderTarget (int width, int height)
 Creates a new FBORenderTarget (framebuffer object RenderTarget).
void destroyFBORenderTarget (FBORenderTarget *fbort)
 Destroys the specified FBORenderTarget.
void destroyAllFBORenderTargets ()
 Removes all FBORenderTargets belonging to an OpenGLContext.
virtual void quitApplication ()
 Asks to the windowing system that is managing the OpenGLContext to quit the application.
virtual void update ()=0
 If the OpenGLContext is a widget this function requests a redraw and generates an updateEvent().
virtual void setWindowTitle (const String &)
 If the OpenGL context is a top window this function sets its title.
virtual bool setFullscreen (bool)
 If the OpenGL context is a widget this function requests a maximization to fullscreen.
virtual bool fullscreen () const
 If the OpenGL context is a widget this function returns whether it has been maximized to fullscreen.
virtual void show ()
 If the OpenGL context is a widget this function makes it visible to the user.
virtual void hide ()
 If the OpenGL context is a widget this function makes it invisible to the user.
virtual void setPosition (int, int)
 If the OpenGL context is a widget this function sets its position.
virtual ivec2 position () const
 If the OpenGL context is a widget this function returns its position.
virtual void setSize (int, int)
 If the OpenGL context is a widget this function sets its size.
int width () const
 Returns the width in pixels of an OpenGLContext.
int height () const
 Returns the height in pixels of an OpenGLContext.
virtual void setMouseVisible (bool)
 If the OpenGL context is a widget this function sets whether the mouse is visible over it or not.
virtual bool mouseVisible () const
 If the OpenGL context is a widget this function returns whether the mouse is visible over it or not.
virtual void setMousePosition (int, int)
 If the OpenGL context is a widget this function sets the mouse position.
virtual void getFocus ()
 If the OpenGL context is a widget this function requests the mouse focus on it.
void setVSyncEnabled (bool enable)
 If the OpenGL context is a widget this function enabled/disables double buffer swapping to the monitor's vertical synch.
bool vsyncEnabled () const
 If the OpenGL context is a widget this function returns whether vsync is enabled or not.
virtual void setContinuousUpdate (bool continuous)
 If the OpenGL context is a widget this function sets whether its area is continuously updated at each frame.
bool continuousUpdate () const
 If the OpenGL context is a widget this function returns whether its area is continuously updated at each frame.
void addEventListener (UIEventListener *el)
 Adds an UIEventListener to be notified of OpenGLContext related events.
void removeEventListener (UIEventListener *el)
 Removes an UIEventListener.
void eraseAllEventListeners ()
 Removes all UIEventListener previously registered.
const std::vector< ref
< UIEventListener > > & 
eventListeners () const
 The currently UIEventListener registered to be notified of OpenGLContext related events.
UIEventListenereventListener (int i) const
 Returns the i-th UIEventListener registered to an OpenGLContext.
int eventListenerCount () const
 Returns the number of UIEventListener registered to an OpenGLContext.
const OpenGLContextFormatopenglContextInfo () const
 Returns an OpenGLContextFormat structure describing an OpenGLContext.
void setOpenGLContextInfo (const OpenGLContextFormat &info)
 Sets the OpenGLContextFormat associated to an OpenGLContext.
void ignoreNextMouseMoveEvent ()
 Requests not to dispatch the next mouse move event.
void dispatchResizeEvent (int w, int h)
 Dispatches the UIEventListener::resizeEvent() notification to the subscribed UIEventListener objects.
void dispatchMouseMoveEvent (int x, int y)
 Dispatches the UIEventListener::mouseMoveEvent() notification to the subscribed UIEventListener objects.
void dispatchMouseUpEvent (EMouseButton button, int x, int y)
 Dispatches the UIEventListener::mouseUpEvent() notification to the subscribed UIEventListener objects.
void dispatchMouseDownEvent (EMouseButton button, int x, int y)
 Dispatches the UIEventListener::mouseDownEvent() notification to the subscribed UIEventListener objects.
void dispatchMouseWheelEvent (int n)
 Dispatches the UIEventListener::mouseWheelEvent() notification to the subscribed UIEventListener objects.
void dispatchKeyPressEvent (unsigned short unicode_ch, EKey key)
 Dispatches the UIEventListener::keyPressEvent() notification to the subscribed UIEventListener objects.
void dispatchKeyReleaseEvent (unsigned short unicode_ch, EKey key)
 Dispatches the UIEventListener::keyReleaseEvent() notification to the subscribed UIEventListener objects.
void dispatchDestroyEvent ()
 Dispatches the UIEventListener::destroyEvent() notification to the subscribed UIEventListener(s), calls destroyAllFBORenderTargets() and eraseAllEventListeners() This event must be issued just before the actual GL context is destroyed.
void dispatchRunEvent ()
 Dispatches the UIEventListener::updateEvent() notification to the subscribed UIEventListener objects.
void dispatchVisibilityEvent (bool visible)
 Dispatches the UIEventListener::visibilityEvent() notification to the subscribed UIEventListener objects.
void dispatchInitEvent ()
 Dispatches the UIEventListener::initEvent() notification to the subscribed UIEventListener objects.
void dispatchFileDroppedEvent (const std::vector< String > &files)
 Dispatches the UIEventListener::fileDroppedEvent() notification to the subscribed UIEventListener objects.
const std::set< EKey > & keyboard () const
 Returns the std::set containing the currently pressed keys.
bool isKeyPressed (EKey key) const
 Returns true if the given key is pressed.
void keyPress (EKey key)
 Inserts the specified key in the set of currently active keys - For internal use only.
void keyRelease (EKey key)
 Removes the specified key from the set of currently active keys - For internal use only.
bool isInitialized () const
 Returns true if the OpenGLContext is in an initialized state.
int textureUnitCount () const
 The number (clamped to VL_MAX_TEXTURE_UNITS) of texture units supported by the current hardware.
bool hasDoubleBuffer () const
 Returns true if an OpenGLContext supports double buffering.
bool isCompatible () const
 Returns true if an OpenGLContext provides backwards compatibility to previous OpenGL API versions.
int openglVersionMajorNumber () const
 Returns the OpenGL's driver version's major number.
int openglVersionMinorNumber () const
 Returns the OpenGL's driver version's minor number.
void bindVAS (const IVertexAttribSet *vas, bool use_vbo, bool force)
 Activates the specified vertex attribute set - For internal use only.
void applyEnables (const EnableSet *prev, const EnableSet *cur)
 Applies an EnableSet to an OpenGLContext - For internal use only.
void applyRenderStates (const RenderStateSet *prev, const RenderStateSet *cur, const Camera *camera)
 Applies a RenderStateSet to an OpenGLContext - For internal use only.
void resetEnables ()
 Resets all the interanal enable-tables - For internal use only.
void resetRenderStates ()
 Resets all the interanal render-states-tables - For internal use only.
void resetContextStates ()
 Resets the OpenGL states necessary to begin and finish a rendering. - For internal use only.
void setTexUnitBinding (int unit_i, ETextureDimension target)
 Declares that texture unit unit_i is currently bound to the specified texture target. - For internal use only.
ETextureDimension texUnitBinding (int unit_i) const
 Returnes the texture target currently active for the specified texture unit. - For internal use only.
bool isCleanState (bool verbose)
 Checks whether the OpenGL state is clean or not.

Static Public Member Functions

static bool areUniformsColliding (const UniformSet *u1, const UniformSet *u2)
 Returns true if the two UniformSet contain at least one Uniform variable with the same name.

Protected Attributes

ref< RenderTargetmRenderTarget
std::vector< ref
< FBORenderTarget > > 
mFBORenderTarget
std::vector< ref
< UIEventListener > > 
mEventListeners
std::set< EKeymKeyboard
OpenGLContextFormat mGLContextInfo
int mMaxVertexAttrib
int mTextureUnitCount
int mMajorVersion
int mMinorVersion
bool mMouseVisible
bool mContinuousUpdate
bool mIgnoreNextMouseMoveEvent
bool mFullscreen
bool mHasDoubleBuffer
bool mIsInitialized
bool mIsCompatible
int mEnableTable [EN_EnableCount]
int mRenderStateTable [RS_COUNT]
bool mCurrentEnable [EN_EnableCount]
const RenderStatemCurrentRenderState [RS_COUNT]
ref< RenderStatemDefaultRenderStates [RS_COUNT]
ETextureDimension mTexUnitBinding [VL_MAX_TEXTURE_UNITS]
const IVertexAttribSetmCurVAS
VertexArrayInfo mVertexArray
VertexArrayInfo mNormalArray
VertexArrayInfo mColorArray
VertexArrayInfo mSecondaryColorArray
VertexArrayInfo mFogArray
VertexArrayInfo mTexCoordArray [VL_MAX_TEXTURE_UNITS]
VertexArrayInfo mVertexAttrib [VL_MAX_GENERIC_VERTEX_ATTRIB]

Detailed Description

Represents an OpenGL context, possibly a widget or a pbuffer, which can also respond to keyboard, mouse or system events.

OpenGLContext is an abstract class that wraps a minimal common subset of GUI APIs like Win32, Qt, wxWidgets, SDL, GLUT, etc.
In order to respond to the events generated by the OpenGLContext you must subclass an UIEventListener and bind it to the OpenGLContext using the functions addEventListener(ref<UIEventListener>) and removeEventListener(ref<UIEventListener>).

OpenGLContext Custom Implementation
  • Key_Alt/Ctrl/Shift events must always be notified before Key_Left/Right-Alt/Ctrl/Shift events.
  • Always update the mKeyboard structure appropriately especially with respect to Key_[Left/Right]-Alt/Ctrl/Shift events.
  • When cycling through EventListeners to dispatch the events you must do it on a temporary copy of mEventListeners so that the EventListeners can safely add/remove themselves or other EventListeners to the OpenGLContext itself.

Definition at line 122 of file OpenGLContext.hpp.


Constructor & Destructor Documentation

OpenGLContext::OpenGLContext ( int  w = 0,
int  h = 0 
)
OpenGLContext::~OpenGLContext (  )

Member Function Documentation

virtual const char* vl::OpenGLContext::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

Definition at line 125 of file OpenGLContext.hpp.

virtual void vl::OpenGLContext::swapBuffers (  ) [pure virtual]

Swaps the back and front buffers to present the last rendering.

Implemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Referenced by vl::Applet::updateEvent().

virtual void vl::OpenGLContext::makeCurrent (  ) [pure virtual]
void OpenGLContext::initGLContext ( bool  log = true )
void OpenGLContext::logOpenGLInfo (  )

Logs some information about the OpenGL context.

Definition at line 319 of file OpenGLContext.cpp.

References vl::globalSettings(), isCompatible(), makeCurrent(), vl::Log::print(), vl::VEL_VERBOSITY_NORMAL, VL_CHECK, and VL_CHECK_OGL.

Referenced by initGLContext().

bool OpenGLContext::isExtensionSupported ( const char *  ext_name )

Returns true if the given extension is supported.

Note:
This is a relatively slow function, don't use it inside loops and similar.

Definition at line 295 of file OpenGLContext.cpp.

References makeCurrent().

void * OpenGLContext::getProcAddress ( const char *  function_name )

Returns the address of an OpenGL extension function.

Definition at line 313 of file OpenGLContext.cpp.

References glewGetProcAddress, and makeCurrent().

RenderTarget* vl::OpenGLContext::renderTarget (  ) [inline]

The render target representing this OpenGL context.

The returned RenderTarget's dimensions will be automatically updated to the OpenGLContext's dimensions.

Definition at line 154 of file OpenGLContext.hpp.

Referenced by vl::GhostCameraManipulator::enableEvent(), vlGLUT::GLUTWindow::glut_reshape_func(), vl::TrackballManipulator::mouseDownEvent(), vl::TrackballManipulator::mouseMoveEvent(), vl::GhostCameraManipulator::mouseMoveEvent(), and vlWin32::Win32Window::WindowProc().

const RenderTarget* vl::OpenGLContext::renderTarget (  ) const [inline]

The render target representing this OpenGL context.

The returned RenderTarget's dimensions will be automatically updated to the OpenGLContext's dimensions.

Definition at line 158 of file OpenGLContext.hpp.

ref<FBORenderTarget> vl::OpenGLContext::createFBORenderTarget (  ) [inline]

Equivalent to "createFBORenderTarget(0,0);".

Definition at line 161 of file OpenGLContext.hpp.

References createFBORenderTarget().

Referenced by createFBORenderTarget().

ref< FBORenderTarget > OpenGLContext::createFBORenderTarget ( int  width,
int  height 
)

Creates a new FBORenderTarget (framebuffer object RenderTarget).

Note:
A framebuffer object always belongs to an OpenGL context and in order to render on it the appropriate OpenGL context must be active.

Definition at line 114 of file OpenGLContext.cpp.

References makeCurrent(), and mFBORenderTarget.

void OpenGLContext::destroyFBORenderTarget ( FBORenderTarget fbort )

Destroys the specified FBORenderTarget.

Definition at line 122 of file OpenGLContext.cpp.

References makeCurrent(), and mFBORenderTarget.

void OpenGLContext::destroyAllFBORenderTargets (  )

Removes all FBORenderTargets belonging to an OpenGLContext.

Definition at line 137 of file OpenGLContext.cpp.

References makeCurrent(), and mFBORenderTarget.

virtual void vl::OpenGLContext::quitApplication (  ) [inline, virtual]

Asks to the windowing system that is managing the OpenGLContext to quit the application.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 174 of file OpenGLContext.hpp.

Referenced by vl::Applet::keyReleaseEvent().

virtual void vl::OpenGLContext::update (  ) [pure virtual]

If the OpenGLContext is a widget this function requests a redraw and generates an updateEvent().

Implemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Referenced by vl::Applet::keyReleaseEvent(), and vl::TrackballManipulator::mouseMoveEvent().

virtual void vl::OpenGLContext::setWindowTitle ( const String  ) [inline, virtual]

If the OpenGL context is a top window this function sets its title.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 180 of file OpenGLContext.hpp.

virtual bool vl::OpenGLContext::setFullscreen ( bool   ) [inline, virtual]

If the OpenGL context is a widget this function requests a maximization to fullscreen.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 183 of file OpenGLContext.hpp.

Referenced by vl::Applet::keyReleaseEvent().

virtual bool vl::OpenGLContext::fullscreen (  ) const [inline, virtual]

If the OpenGL context is a widget this function returns whether it has been maximized to fullscreen.

Definition at line 186 of file OpenGLContext.hpp.

Referenced by vlWX::WXGLCanvas::setFullscreen().

virtual void vl::OpenGLContext::show (  ) [inline, virtual]

If the OpenGL context is a widget this function makes it visible to the user.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 189 of file OpenGLContext.hpp.

virtual void vl::OpenGLContext::hide (  ) [inline, virtual]

If the OpenGL context is a widget this function makes it invisible to the user.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 192 of file OpenGLContext.hpp.

virtual void vl::OpenGLContext::setPosition ( int  ,
int   
) [inline, virtual]

If the OpenGL context is a widget this function sets its position.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 195 of file OpenGLContext.hpp.

virtual ivec2 vl::OpenGLContext::position (  ) const [inline, virtual]

If the OpenGL context is a widget this function returns its position.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 198 of file OpenGLContext.hpp.

virtual void vl::OpenGLContext::setSize ( int  ,
int   
) [inline, virtual]

If the OpenGL context is a widget this function sets its size.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 201 of file OpenGLContext.hpp.

int vl::OpenGLContext::width (  ) const [inline]

Returns the width in pixels of an OpenGLContext.

Definition at line 204 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::setFullscreen().

int vl::OpenGLContext::height (  ) const [inline]

Returns the height in pixels of an OpenGLContext.

Definition at line 207 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::setFullscreen().

virtual void vl::OpenGLContext::setMouseVisible ( bool   ) [inline, virtual]

If the OpenGL context is a widget this function sets whether the mouse is visible over it or not.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 210 of file OpenGLContext.hpp.

Referenced by vl::TrackballManipulator::enableEvent(), and vl::GhostCameraManipulator::enableEvent().

virtual bool vl::OpenGLContext::mouseVisible (  ) const [inline, virtual]

If the OpenGL context is a widget this function returns whether the mouse is visible over it or not.

Definition at line 213 of file OpenGLContext.hpp.

Referenced by vlWX::WXGLCanvas::setMouseVisible().

virtual void vl::OpenGLContext::setMousePosition ( int  ,
int   
) [inline, virtual]

If the OpenGL context is a widget this function sets the mouse position.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlSDL::SDLWindow, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 216 of file OpenGLContext.hpp.

Referenced by vl::GhostCameraManipulator::enableEvent(), and vl::GhostCameraManipulator::mouseMoveEvent().

virtual void vl::OpenGLContext::getFocus (  ) [inline, virtual]

If the OpenGL context is a widget this function requests the mouse focus on it.

Reimplemented in vlGLUT::GLUTWindow, vlQt4::Qt4Widget, vlWin32::Win32Context, and vlWX::WXGLCanvas.

Definition at line 219 of file OpenGLContext.hpp.

void OpenGLContext::setVSyncEnabled ( bool  enable )

If the OpenGL context is a widget this function enabled/disables double buffer swapping to the monitor's vertical synch.

Definition at line 193 of file OpenGLContext.cpp.

References makeCurrent().

Referenced by vlGLUT::GLUTWindow::initGLUTWindow().

bool OpenGLContext::vsyncEnabled (  ) const

If the OpenGL context is a widget this function returns whether vsync is enabled or not.

Definition at line 204 of file OpenGLContext.cpp.

virtual void vl::OpenGLContext::setContinuousUpdate ( bool  continuous ) [inline, virtual]

If the OpenGL context is a widget this function sets whether its area is continuously updated at each frame.

Reimplemented in vlQt4::Qt4Widget.

Definition at line 228 of file OpenGLContext.hpp.

Referenced by vl::TrackballManipulator::enableEvent(), vl::GhostCameraManipulator::enableEvent(), and vl::Applet::keyReleaseEvent().

bool vl::OpenGLContext::continuousUpdate (  ) const [inline]

If the OpenGL context is a widget this function returns whether its area is continuously updated at each frame.

Definition at line 231 of file OpenGLContext.hpp.

Referenced by vlWin32::dispatchUpdate(), and vlWX::WXGLCanvas::OnIdle().

void OpenGLContext::addEventListener ( UIEventListener el )

Adds an UIEventListener to be notified of OpenGLContext related events.

This method triggers immediately an UIEventListener::addedListenerEvent() and if the OpenGLContext is initialized also an UIEventListener::initEvent().

Note:
An UIEventListener can be associated only to one OpenGLContext at a time.

Definition at line 148 of file OpenGLContext.cpp.

References vl::UIEventListener::addedListenerEvent(), vl::UIEventListener::initEvent(), isInitialized(), mEventListeners, and VL_CHECK.

Referenced by vl::Applet::addedListenerEvent().

void OpenGLContext::removeEventListener ( UIEventListener el )
void OpenGLContext::eraseAllEventListeners (  )

Removes all UIEventListener previously registered.

Definition at line 179 of file OpenGLContext.cpp.

References mEventListeners, and VL_CHECK.

Referenced by vlWX::WXGLCanvas::quitApplication(), and ~OpenGLContext().

const std::vector< ref<UIEventListener> >& vl::OpenGLContext::eventListeners (  ) const [inline]

The currently UIEventListener registered to be notified of OpenGLContext related events.

Definition at line 245 of file OpenGLContext.hpp.

UIEventListener* vl::OpenGLContext::eventListener ( int  i ) const [inline]

Returns the i-th UIEventListener registered to an OpenGLContext.

Definition at line 248 of file OpenGLContext.hpp.

int vl::OpenGLContext::eventListenerCount (  ) const [inline]

Returns the number of UIEventListener registered to an OpenGLContext.

Definition at line 251 of file OpenGLContext.hpp.

const OpenGLContextFormat& vl::OpenGLContext::openglContextInfo (  ) const [inline]

Returns an OpenGLContextFormat structure describing an OpenGLContext.

Definition at line 254 of file OpenGLContext.hpp.

void vl::OpenGLContext::setOpenGLContextInfo ( const OpenGLContextFormat info ) [inline]

Sets the OpenGLContextFormat associated to an OpenGLContext.

Definition at line 257 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::initGLUTWindow().

void vl::OpenGLContext::ignoreNextMouseMoveEvent (  ) [inline]

Requests not to dispatch the next mouse move event.

Definition at line 260 of file OpenGLContext.hpp.

Referenced by vl::GhostCameraManipulator::enableEvent(), and vl::GhostCameraManipulator::mouseMoveEvent().

void vl::OpenGLContext::dispatchResizeEvent ( int  w,
int  h 
) [inline]

Dispatches the UIEventListener::resizeEvent() notification to the subscribed UIEventListener objects.

Call this function at the beginning if you reimplement it

Definition at line 264 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_reshape_func(), vlWX::WXGLCanvas::OnSize(), and vlWin32::Win32Window::WindowProc().

void vl::OpenGLContext::dispatchMouseMoveEvent ( int  x,
int  y 
) [inline]
void vl::OpenGLContext::dispatchMouseUpEvent ( EMouseButton  button,
int  x,
int  y 
) [inline]

Dispatches the UIEventListener::mouseUpEvent() notification to the subscribed UIEventListener objects.

Definition at line 292 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_mouse_func(), vlWX::WXGLCanvas::OnMouseUp(), and vlWin32::Win32Window::WindowProc().

void vl::OpenGLContext::dispatchMouseDownEvent ( EMouseButton  button,
int  x,
int  y 
) [inline]
void vl::OpenGLContext::dispatchMouseWheelEvent ( int  n ) [inline]
void vl::OpenGLContext::dispatchKeyPressEvent ( unsigned short  unicode_ch,
EKey  key 
) [inline]
void vl::OpenGLContext::dispatchKeyReleaseEvent ( unsigned short  unicode_ch,
EKey  key 
) [inline]
void vl::OpenGLContext::dispatchDestroyEvent (  ) [inline]

Dispatches the UIEventListener::destroyEvent() notification to the subscribed UIEventListener(s), calls destroyAllFBORenderTargets() and eraseAllEventListeners() This event must be issued just before the actual GL context is destroyed.

Definition at line 346 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_close_func(), and vlWin32::Win32Window::WindowProc().

void vl::OpenGLContext::dispatchRunEvent (  ) [inline]

Dispatches the UIEventListener::updateEvent() notification to the subscribed UIEventListener objects.

Definition at line 358 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_display_func(), vlWX::WXGLCanvas::OnPaint(), and vlWin32::Win32Window::WindowProc().

void vl::OpenGLContext::dispatchVisibilityEvent ( bool  visible ) [inline]

Dispatches the UIEventListener::visibilityEvent() notification to the subscribed UIEventListener objects.

Definition at line 368 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_visibility_func().

void vl::OpenGLContext::dispatchInitEvent (  ) [inline]

Dispatches the UIEventListener::initEvent() notification to the subscribed UIEventListener objects.

Definition at line 382 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::glut_reshape_func().

void vl::OpenGLContext::dispatchFileDroppedEvent ( const std::vector< String > &  files ) [inline]

Dispatches the UIEventListener::fileDroppedEvent() notification to the subscribed UIEventListener objects.

Definition at line 392 of file OpenGLContext.hpp.

Referenced by vlWX::WXGLCanvas::OnDropFiles(), and vlWin32::Win32Window::WindowProc().

const std::set<EKey>& vl::OpenGLContext::keyboard (  ) const [inline]

Returns the std::set containing the currently pressed keys.

Definition at line 402 of file OpenGLContext.hpp.

bool vl::OpenGLContext::isKeyPressed ( EKey  key ) const [inline]

Returns true if the given key is pressed.

Definition at line 405 of file OpenGLContext.hpp.

Referenced by vl::GhostCameraManipulator::updateEvent().

void vl::OpenGLContext::keyPress ( EKey  key ) [inline]

Inserts the specified key in the set of currently active keys - For internal use only.

Definition at line 408 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::updateModifiers().

void vl::OpenGLContext::keyRelease ( EKey  key ) [inline]

Removes the specified key from the set of currently active keys - For internal use only.

Definition at line 411 of file OpenGLContext.hpp.

Referenced by vlGLUT::GLUTWindow::updateModifiers().

bool vl::OpenGLContext::isInitialized (  ) const [inline]

Returns true if the OpenGLContext is in an initialized state.

Definition at line 414 of file OpenGLContext.hpp.

Referenced by addEventListener().

int vl::OpenGLContext::textureUnitCount (  ) const [inline]

The number (clamped to VL_MAX_TEXTURE_UNITS) of texture units supported by the current hardware.

Definition at line 417 of file OpenGLContext.hpp.

bool vl::OpenGLContext::hasDoubleBuffer (  ) const [inline]

Returns true if an OpenGLContext supports double buffering.

Definition at line 420 of file OpenGLContext.hpp.

Referenced by resetContextStates().

bool vl::OpenGLContext::isCompatible (  ) const [inline]
int vl::OpenGLContext::openglVersionMajorNumber (  ) const [inline]

Returns the OpenGL's driver version's major number.

Definition at line 426 of file OpenGLContext.hpp.

int vl::OpenGLContext::openglVersionMinorNumber (  ) const [inline]

Returns the OpenGL's driver version's minor number.

Definition at line 429 of file OpenGLContext.hpp.

void OpenGLContext::bindVAS ( const IVertexAttribSet vas,
bool  use_vbo,
bool  force 
)

Activates the specified vertex attribute set - For internal use only.

Parameters:
vasThe IVertexAttribSet to be activated. It can be NULL, in which case all vertex attributes are disabled. If vas is the same as the last activated IVertexAttribSet then no operation is done.
use_vboWhether vertex-buffer-objects should be used when activating the vertex attributes.
forceBinds vas even if it was the last to be activated (this is also valid for NULL).

Definition at line 1470 of file OpenGLContext.cpp.

References vl::VertexAttribInfo::attribIndex(), vl::IVertexAttribSet::colorArray(), vl::VertexAttribInfo::data(), vl::VertexAttribInfo::dataBehavior(), vl::IVertexAttribSet::fogCoordArray(), vl::IVertexAttribSet::getTexCoordArrayAt(), vl::IVertexAttribSet::getVertexAttribInfoAt(), vl::ArrayAbstract::glSize(), vl::ArrayAbstract::glType(), vl::ArrayAbstract::gpuBuffer(), vl::GLBufferObject::handle(), isCompatible(), mColorArray, mCurVAS, mFogArray, mMaxVertexAttrib, mNormalArray, mSecondaryColorArray, mTexCoordArray, mTextureUnitCount, mVertexArray, mVertexAttrib, vl::IVertexAttribSet::normalArray(), vl::VertexAttribInfo::normalize(), vl::Buffer::ptr(), vl::IVertexAttribSet::secondaryColorArray(), vl::IVertexAttribSet::texCoordArrayCount(), vl::VAB_NORMAL, vl::VAB_PURE_DOUBLE, vl::VAB_PURE_INTEGER, vl::IVertexAttribSet::vertexArray(), vl::IVertexAttribSet::vertexAttribInfoCount(), VL_CHECK, VL_CHECK_OGL, vl::VL_glBindBuffer(), vl::VL_glClientActiveTexture(), vl::VL_glDisableVertexAttribArray(), vl::VL_glEnableVertexAttribArray(), vl::VL_glVertexAttribIPointer(), vl::VL_glVertexAttribLPointer(), vl::VL_glVertexAttribPointer(), VL_MAX_GENERIC_VERTEX_ATTRIB, and VL_MAX_TEXTURE_UNITS.

Referenced by vl::Renderer::render(), vl::EdgeRenderer::render(), vl::Text::render_Implementation(), vl::Geometry::render_Implementation(), and resetContextStates().

void OpenGLContext::applyEnables ( const EnableSet prev,
const EnableSet cur 
)
void OpenGLContext::applyRenderStates ( const RenderStateSet prev,
const RenderStateSet cur,
const Camera camera 
)
void OpenGLContext::resetEnables (  )

Resets all the interanal enable-tables - For internal use only.

Definition at line 806 of file OpenGLContext.cpp.

References mCurrentEnable, and mEnableTable.

Referenced by resetContextStates().

void OpenGLContext::resetRenderStates (  )

Resets all the interanal render-states-tables - For internal use only.

Definition at line 799 of file OpenGLContext.cpp.

References mCurrentRenderState, mRenderStateTable, and mTexUnitBinding.

Referenced by resetContextStates().

void OpenGLContext::resetContextStates (  )

Resets the OpenGL states necessary to begin and finish a rendering. - For internal use only.

Definition at line 1435 of file OpenGLContext.cpp.

References bindVAS(), vl::globalSettings(), hasDoubleBuffer(), isCleanState(), resetEnables(), resetRenderStates(), VL_CHECK_OGL, vl::VL_glBindFramebuffer(), and VL_TRAP.

void vl::OpenGLContext::setTexUnitBinding ( int  unit_i,
ETextureDimension  target 
) [inline]

Declares that texture unit unit_i is currently bound to the specified texture target. - For internal use only.

Definition at line 456 of file OpenGLContext.hpp.

References VL_CHECK, and VL_MAX_TEXTURE_UNITS.

Referenced by vl::TextureUnit::apply().

ETextureDimension vl::OpenGLContext::texUnitBinding ( int  unit_i ) const [inline]

Returnes the texture target currently active for the specified texture unit. - For internal use only.

Definition at line 463 of file OpenGLContext.hpp.

References VL_CHECK, and VL_MAX_TEXTURE_UNITS.

Referenced by vl::TextureUnit::apply().

bool OpenGLContext::areUniformsColliding ( const UniformSet u1,
const UniformSet u2 
) [static]

Returns true if the two UniformSet contain at least one Uniform variable with the same name.

Definition at line 1412 of file OpenGLContext.cpp.

References vl::Log::error(), and vl::UniformSet::uniforms().

Referenced by vl::Renderer::render().

bool OpenGLContext::isCleanState ( bool  verbose )

Checks whether the OpenGL state is clean or not.

Clean state conditions:
  • All functionalities must be disabled, no GL_LIGHTING, GL_DEPTH_TEST, GL_LIGHTn, GL_CLIP_PLANEn etc. enabled, with the sole exception of GL_MULTISAMPLE.
  • All buffer objects targets such as GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER etc. must be bound to buffer object #0.
  • Current texture unit and client texture unit must be #0.
  • All texture matrices must be set to identity.
  • All texture targets must be bound to texture #0.
  • All GL_TEXTURE_COORD_ARRAYs must be disabled.
  • All texture targets such as GL_TEXTURE_1D, GL_TEXTURE_2D etc. must be disabled.
  • All texture targets should be bound to texture #0.
  • All texture coordinate generation modes such as GL_TEXTURE_GEN_S/T/R/Q must be disable for all texture units.
  • All vertex arrays such as GL_COLOR_ARRAY, GL_NORMAL_ARRAY etc. must be disabled, including the ones enabled with glEnableVertexAttribArray()
  • NOTE: blending function must be set to glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
  • Color write-mask should be glColorMask(GL_TRUE ,GL_TRUE, GL_TRUE, GL_TRUE).
  • Depth write-mask should be glDepthMask(GL_TRUE).
  • Polygon mode should be glPolygonMode(GL_FRONT_AND_BACK, GL_FILL).
  • In general all OpenGL render states should be set to their default values.

Definition at line 812 of file OpenGLContext.cpp.

References vl::EN_EnableCount, vl::Log::error(), isCompatible(), VL_CHECK_OGL, vl::VL_glActiveTexture(), vl::VL_glClientActiveTexture(), and VL_TRAP.

Referenced by vl::Renderer::render(), and resetContextStates().


Member Data Documentation

Definition at line 493 of file OpenGLContext.hpp.

Referenced by OpenGLContext(), and ~OpenGLContext().

std::set<EKey> vl::OpenGLContext::mKeyboard [protected]

Definition at line 496 of file OpenGLContext.hpp.

Definition at line 497 of file OpenGLContext.hpp.

Definition at line 498 of file OpenGLContext.hpp.

Referenced by bindVAS(), and initGLContext().

Definition at line 499 of file OpenGLContext.hpp.

Referenced by bindVAS(), and initGLContext().

Definition at line 500 of file OpenGLContext.hpp.

Referenced by initGLContext().

Definition at line 501 of file OpenGLContext.hpp.

Referenced by initGLContext().

Definition at line 503 of file OpenGLContext.hpp.

Definition at line 504 of file OpenGLContext.hpp.

Definition at line 506 of file OpenGLContext.hpp.

Referenced by initGLContext().

Definition at line 507 of file OpenGLContext.hpp.

Referenced by initGLContext().

Definition at line 508 of file OpenGLContext.hpp.

Referenced by initGLContext().

int vl::OpenGLContext::mEnableTable[EN_EnableCount] [protected]

Definition at line 512 of file OpenGLContext.hpp.

Referenced by applyEnables(), OpenGLContext(), and resetEnables().

int vl::OpenGLContext::mRenderStateTable[RS_COUNT] [protected]

Definition at line 513 of file OpenGLContext.hpp.

Referenced by applyRenderStates(), OpenGLContext(), and resetRenderStates().

bool vl::OpenGLContext::mCurrentEnable[EN_EnableCount] [protected]

Definition at line 515 of file OpenGLContext.hpp.

Referenced by applyEnables(), OpenGLContext(), and resetEnables().

Definition at line 516 of file OpenGLContext.hpp.

Referenced by applyRenderStates(), OpenGLContext(), and resetRenderStates().

Definition at line 518 of file OpenGLContext.hpp.

Referenced by applyRenderStates().

ETextureDimension vl::OpenGLContext::mTexUnitBinding[VL_MAX_TEXTURE_UNITS] [protected]

Definition at line 521 of file OpenGLContext.hpp.

Referenced by OpenGLContext(), and resetRenderStates().

Definition at line 534 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mVertexArray [protected]

Definition at line 535 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mNormalArray [protected]

Definition at line 536 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mColorArray [protected]

Definition at line 537 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mSecondaryColorArray [protected]

Definition at line 538 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mFogArray [protected]

Definition at line 539 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mTexCoordArray[VL_MAX_TEXTURE_UNITS] [protected]

Definition at line 540 of file OpenGLContext.hpp.

Referenced by bindVAS().

VertexArrayInfo vl::OpenGLContext::mVertexAttrib[VL_MAX_GENERIC_VERTEX_ATTRIB] [protected]

Definition at line 541 of file OpenGLContext.hpp.

Referenced by bindVAS().


The documentation for this class was generated from the following files:

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:15.
Permission is granted to use this page to write and publish articles regarding Visualization Library.