Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::LineStipple Class Reference

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::LineStipple:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 LineStipple (int factor=1, GLushort pattern=~(GLushort) 0)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (int factor, GLushort pattern)
void setFactor (int factor)
void setPattern (GLushort pattern)
int factor () const
GLushort pattern () const

Protected Attributes

int mFactor
GLushort mPattern

Detailed Description

RenderState wrapping the OpenGL function glLineStipple(), see also http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_LINE_STIPPLE

Definition at line 738 of file Shader.hpp.


Constructor & Destructor Documentation

vl::LineStipple::LineStipple ( int  factor = 1,
GLushort  pattern = ~(GLushort)0 
) [inline]

Definition at line 741 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::LineStipple::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

Definition at line 745 of file Shader.hpp.

virtual ERenderState vl::LineStipple::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 746 of file Shader.hpp.

References vl::RS_LineStipple.

void LineStipple::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 489 of file Shader.cpp.

References mFactor, mPattern, and VL_CHECK_OGL.

void vl::LineStipple::set ( int  factor,
GLushort  pattern 
) [inline]

Definition at line 748 of file Shader.hpp.

void vl::LineStipple::setFactor ( int  factor ) [inline]

Definition at line 749 of file Shader.hpp.

void vl::LineStipple::setPattern ( GLushort  pattern ) [inline]

Definition at line 750 of file Shader.hpp.

int vl::LineStipple::factor (  ) const [inline]

Definition at line 751 of file Shader.hpp.

GLushort vl::LineStipple::pattern (  ) const [inline]

Definition at line 752 of file Shader.hpp.


Member Data Documentation

int vl::LineStipple::mFactor [protected]

Definition at line 754 of file Shader.hpp.

Referenced by apply().

GLushort vl::LineStipple::mPattern [protected]

Definition at line 755 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:17.
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