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Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders. More...
#include <GLSL.hpp>
Public Member Functions | |
| GLSLProgram () | |
| Constructor. | |
| ~GLSLProgram () | |
| Destructor. Calls deleteProgram(). | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| void | createProgram () |
| Calls glCreateProgram() in order to acquire a GLSL program handle, see also http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml for more information. | |
| void | deleteProgram () |
| Deletes the GLSL program calling glDeleteProgram(handle()), see also http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml for more information. | |
| unsigned int | handle () const |
| The handle of the GLSL program as returned by glCreateProgram() | |
| bool | useProgram () const |
| Equivalent to glUseProgram(handle()), see also http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml for more information. | |
| void | apply (const Camera *, OpenGLContext *ctx) const |
| Calls useProgram() | |
| bool | linkProgram (bool force_relink=false) |
| Links the GLSLProgram calling glLinkProgram(handle()) only if the program needs to be linked. | |
| bool | linkStatus () const |
| bool | linked () const |
| Returns true if the program has been succesfully linked. | |
| void | scheduleRelinking () |
| Schedules a relink of the GLSL program. | |
| bool | attachShader (GLSLShader *shader) |
| Attaches the GLSLShader to this GLSLProgram. | |
| bool | detachShader (GLSLShader *shader) |
| Detaches a GLSLShader from the GLSLShader (note: it does NOT schedule a relink of the program), see also http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml for more information. | |
| void | discardAllShaders () |
| Detaches all the shaders and deletes them (note that the GLSL Program remains still valid). | |
| String | infoLog () const |
| Returns the info log of this GLSL program using the OpenGL function glGetProgramInfoLog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml for more information. | |
| bool | validateProgram () const |
| Returns true if the validation of this GLSL program is succesful, see also http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml for more information. | |
| void | bindAttribLocation (unsigned int index, const std::string &name) |
| Equivalent to glBindAttribLocation(handle(), index, name.c_str()) with the difference that this function will automatically create a GLSL program if none is present and it will schedule a re-link since the new specified bindings take effect after linking the GLSL program. | |
| void | addAutoAttribLocation (const char *attr_name, int attr_index) |
| Adds an attribute name / index pair to the automatic attribute location binding list. | |
| void | removeAutoAttribLocation (const char *attr_name) |
| Removes an attribute from the automatic attribute location binding list. | |
| void | setAutoAttribLocations (const std::map< std::string, int > &attrib_bindings) |
Defines which attribute should be automatically bound to which attribute index at GLSL program linking time. | |
| const std::map< std::string, int > & | autoAttribLocations () const |
Returns which attribute name should be automatically bound to which attribute index at GLSL program linking time. | |
| void | clearAutoAttribLocations () |
| Clears the automatic attribute location binding list. | |
| int | getAttribLocation (const char *name) const |
| Eqivalento to glGetAttribLocation(handle(), name). | |
| int | shaderCount () const |
| Returns the number of GLSLShader objects bound to this GLSLProgram. | |
| const GLSLShader * | shader (int i) const |
| Returns the i-th GLSLShader objects bound to this GLSLProgram. | |
| GLSLShader * | shader (int i) |
| Returns the i-th GLSLShader objects bound to this GLSLProgram. | |
| void | detachAllShaders () |
| Removes all the previously linked shaders and schedules a relinking. | |
| void | bindFragDataLocation (int color_number, const std::string &name) |
| void | unbindFragDataLocation (const std::string &name) |
| int | fragDataLocationBinding (const std::string &name) const |
| void | setGeometryVerticesOut (int vertex_count) |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_VERTICES_OUT_EXT. | |
| int | geometryVerticesOut () const |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_VERTICES_OUT_EXT. | |
| void | setGeometryInputType (EGeometryInputType type) |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_INPUT_TYPE_EXT. | |
| EGeometryInputType | geometryInputType () const |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_INPUT_TYPE_EXT. | |
| void | setGeometryOutputType (EGeometryOutputType type) |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_OUTPUT_TYPE_EXT. | |
| EGeometryOutputType | geometryOutputType () const |
| See GL_ARB_geometry_shader4's GL_GEOMETRY_OUTPUT_TYPE_EXT. | |
| void | setProgramBinaryRetrievableHint (bool hint) |
| Indicate to the implementation the intention of the application to retrieve the program's binary representation with glGetProgramBinary. | |
| bool | programBinaryRetrievableHint () const |
| Indicate to the implementation the intention of the application to retrieve the program's binary representation with glGetProgramBinary. | |
| void | setProgramSeparable (bool separable) |
| Indicates whether program can be bound to individual pipeline stages via glUseProgramStages, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml. | |
| bool | programSeparable () const |
| Indicates whether program can be bound to individual pipeline stages via glUseProgramStages, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml. | |
| bool | getProgramBinary (GLenum &binary_format, std::vector< unsigned char > &binary) const |
| glGetProgramBinary wrapper: returns a binary representation of a program object's compiled and linked executable source, see also http://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml | |
| bool | programBinary (GLenum binary_format, const std::vector< unsigned char > &binary) |
| glProgramBinary wrapper: loads a program object with a program binary, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml | |
| bool | programBinary (GLenum binary_format, const void *binary, int length) |
| glProgramBinary wrapper: loads a program object with a program binary, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml | |
| bool | applyUniformSet (const UniformSet *uniforms) const |
| Applies a set of uniforms to the currently bound GLSL program. | |
| int | getUniformLocation (const std::string &name) const |
| Returns the binding index of the given uniform. | |
| int | getUniformLocation (const char *name) const |
| Returns the binding index of the given uniform. | |
| void | getUniformfv (int location, float *params) const |
| Equivalent to glGetUniformfv(handle(), location, params) | |
| void | getUniformfv (const std::string &name, float *params) const |
| Equivalent to getUniformfv(getUniformLocation(name), params) | |
| void | getUniformiv (int location, int *params) const |
| Equivalent to glGetUniformiv(handle(), location, params) | |
| void | getUniformiv (const std::string &name, int *params) const |
| Equivalent to getUniformiv(getUniformLocation(name) | |
| void | getUniform (int location, fvec2 &vec) const |
| void | getUniform (int location, fvec3 &vec) const |
| void | getUniform (int location, fvec4 &vec) const |
| void | getUniform (int location, fmat2 &mat) const |
| void | getUniform (int location, fmat3 &mat) const |
| void | getUniform (int location, fmat4 &mat) const |
| void | getUniform (int location, ivec2 &vec) const |
| void | getUniform (int location, ivec3 &vec) const |
| void | getUniform (int location, ivec4 &vec) const |
| void | getUniform (const std::string &name, fvec2 &vec) const |
| void | getUniform (const std::string &name, fvec3 &vec) const |
| void | getUniform (const std::string &name, fvec4 &vec) const |
| void | getUniform (const std::string &name, fmat2 &mat) const |
| void | getUniform (const std::string &name, fmat3 &mat) const |
| void | getUniform (const std::string &name, fmat4 &mat) const |
| void | getUniform (const std::string &name, ivec2 &vec) const |
| void | getUniform (const std::string &name, ivec3 &vec) const |
| void | getUniform (const std::string &name, ivec4 &vec) const |
| UniformSet * | uniformSet () |
Returns a GLSLProgram's static UniformSet. Static uniforms are those uniforms whose value is constant across one rendering as opposed to Shader uniforms that change across Shaders and Actor uniforms that change across Actors. | |
| const UniformSet * | uniformSet () const |
Returns a GLSLProgram's static UniformSet. Static uniforms are those uniforms whose value is constant across one rendering as opposed to Shader uniforms that change across Shaders and Actor uniforms that change across Actors. | |
| void | setUniformSet (UniformSet *uniforms) |
Sets a GLSLProgram's static UniformSet. | |
| void | setUniform (Uniform *uniform) |
Utility function using uniformSet(). Adds a Uniform to this program's static uniform set. | |
| Uniform * | getUniform (const std::string &name) |
| Utility function using uniformSet(). Returns the specified Uniform. Returns NULL if there isn't such a Uniform. | |
| Uniform * | gocUniform (const std::string &name) |
| Utility function using uniformSet(). Gets or creates the specified Uniform. | |
| void | eraseUniform (const std::string &name) |
| Utility function using uniformSet(). Erases the specified uniform. | |
| void | eraseUniform (const Uniform *uniform) |
| Utility function using uniformSet(). Erases the specified uniform. | |
| void | eraseAllUniforms () |
| Utility function using uniformSet(). Erases all the uniforms. | |
| const std::map< std::string, int > & | activeUniformLocations () const |
| Returns a map of the currently active uniforms and their relative location index. | |
| int | vl_ModelViewMatrix () const |
| Returns the binding location of the vl_ModelViewMatrix uniform variable or -1 if no such variable is used by the GLSLProgram. | |
| int | vl_ProjectionMatrix () const |
| Returns the binding location of the vl_ProjectionMatrix uniform variable or -1 if no such variable is used by the GLSLProgram. | |
| int | vl_ModelViewProjectionMatrix () const |
| Returns the binding location of the vl_ModelViewProjectionMatrix uniform variable or -1 if no such variable is used by the GLSLProgram. | |
| int | vl_NormalMatrix () const |
| Returns the binding location of the vl_NormalMatrix uniform variable or -1 if no such variable is used by the GLSLProgram. | |
Static Public Member Functions | |
| static int | maxVertexAttribs () |
| Equivalent to glGetIntegerv( GL_MAX_VERTEX_ATTRIBS, &max ) | |
Protected Attributes | |
| std::vector< ref< GLSLShader > > | mShaders |
| std::map< std::string, int > | mFragDataLocation |
| std::map< std::string, int > | mActiveUniformLocation |
| std::map< std::string, int > | mAutoAttribLocation |
| ref< UniformSet > | mUniformSet |
| unsigned int | mHandle |
| bool | mScheduleLink |
| int | mGeometryVerticesOut |
| EGeometryInputType | mGeometryInputType |
| EGeometryOutputType | mGeometryOutputType |
| bool | mProgramBinaryRetrievableHint |
| bool | mProgramSeparable |
| int | m_vl_ModelViewMatrix |
| int | m_vl_ProjectionMatrix |
| int | m_vl_ModelViewProjectionMatrix |
| int | m_vl_NormalMatrix |
Friends | |
| class | Renderer |
Wraps a GLSL program to which you can bind vertex, fragment and geometry shaders.
Note that for option #1 and #2 you need to relink the GLSLProgram in order for the changes to take effect (linkProgram(force_relink=true)). Option #2 and #3 automatically schedule a re-link of the GLSL program. See also http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml
Definition at line 215 of file GLSL.hpp.
| GLSLProgram::GLSLProgram | ( | ) |
Constructor.
Definition at line 212 of file GLSL.cpp.
References vl::GIT_TRIANGLES, vl::GOT_TRIANGLE_STRIP, m_vl_ModelViewMatrix, m_vl_ModelViewProjectionMatrix, m_vl_NormalMatrix, m_vl_ProjectionMatrix, mGeometryInputType, mGeometryOutputType, mGeometryVerticesOut, mHandle, mProgramBinaryRetrievableHint, mProgramSeparable, mScheduleLink, and VL_DEBUG_SET_OBJECT_NAME.
| GLSLProgram::~GLSLProgram | ( | ) |
Destructor. Calls deleteProgram().
Definition at line 228 of file GLSL.cpp.
References deleteProgram(), and handle().
| virtual const char* vl::GLSLProgram::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
| virtual ERenderState vl::GLSLProgram::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 229 of file GLSL.hpp.
References vl::RS_GLSLProgram.
| void GLSLProgram::createProgram | ( | ) |
Calls glCreateProgram() in order to acquire a GLSL program handle, see also http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml for more information.
Definition at line 234 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), mHandle, scheduleRelinking(), VL_CHECK, and VL_CHECK_OGL.
Referenced by attachShader(), bindAttribLocation(), linkProgram(), and programBinary().
| void GLSLProgram::deleteProgram | ( | ) |
Deletes the GLSL program calling glDeleteProgram(handle()), see also http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml for more information.
After this function handle() will return 0.
Definition at line 249 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), mHandle, scheduleRelinking(), and VL_CHECK.
Referenced by ~GLSLProgram().
| unsigned int vl::GLSLProgram::handle | ( | ) | const [inline] |
The handle of the GLSL program as returned by glCreateProgram()
Definition at line 245 of file GLSL.hpp.
Referenced by apply(), applyUniformSet(), attachShader(), bindAttribLocation(), createProgram(), deleteProgram(), detachShader(), discardAllShaders(), getProgramBinary(), infoLog(), linkProgram(), linkStatus(), programBinary(), vl::Renderer::render(), useProgram(), validateProgram(), and ~GLSLProgram().
| bool GLSLProgram::useProgram | ( | ) | const |
Equivalent to glUseProgram(handle()), see also http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml for more information.
Definition at line 570 of file GLSL.cpp.
References vl::Log::bug(), GLEW_Has_Shading_Language_20, handle(), linked(), vl::Object::objectName(), VL_CHECK, VL_CHECK_OGL, and VL_TRAP.
Referenced by apply().
| void GLSLProgram::apply | ( | const Camera * | , |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
Calls useProgram()
Implements vl::RenderState.
Definition at line 608 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), useProgram(), and VL_CHECK_OGL.
| bool GLSLProgram::linkProgram | ( | bool | force_relink = false ) |
Links the GLSLProgram calling glLinkProgram(handle()) only if the program needs to be linked.
Definition at line 353 of file GLSL.cpp.
References vl::Log::bug(), createProgram(), vl::String::empty(), GLEW_Has_Shading_Language_20, handle(), infoLog(), linked(), linkStatus(), vl::log(), mScheduleLink, vl::Object::objectName(), shaderCount(), VL_CHECK, VL_CHECK_OGL, VL_TRAP, and vl::Log::warning().
Referenced by vl::Rendering::fillRenderQueue().
| bool GLSLProgram::linkStatus | ( | ) | const |
Definition at line 493 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), VL_CHECK, and VL_CHECK_OGL.
Referenced by linkProgram(), and programBinary().
| bool vl::GLSLProgram::linked | ( | ) | const [inline] |
Returns true if the program has been succesfully linked.
Definition at line 263 of file GLSL.hpp.
Referenced by applyUniformSet(), vl::Rendering::fillRenderQueue(), linkProgram(), programBinary(), vl::Renderer::render(), and useProgram().
| void vl::GLSLProgram::scheduleRelinking | ( | ) | [inline] |
Schedules a relink of the GLSL program.
Definition at line 266 of file GLSL.hpp.
Referenced by attachShader(), bindAttribLocation(), bindFragDataLocation(), createProgram(), deleteProgram(), and unbindFragDataLocation().
| bool GLSLProgram::attachShader | ( | GLSLShader * | shader ) |
Attaches the GLSLShader to this GLSLProgram.
Definition at line 263 of file GLSL.cpp.
References vl::GLSLShader::compile(), createProgram(), detachShader(), GLEW_Has_Shading_Language_20, handle(), vl::GLSLShader::handle(), mShaders, scheduleRelinking(), shader(), VL_CHECK, and VL_CHECK_OGL.
| bool GLSLProgram::detachShader | ( | GLSLShader * | shader ) |
Detaches a GLSLShader from the GLSLShader (note: it does NOT schedule a relink of the program), see also http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml for more information.
Definition at line 305 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, vl::GLSLShader::handle(), handle(), mShaders, VL_CHECK, and VL_CHECK_OGL.
Referenced by attachShader(), and detachAllShaders().
| void GLSLProgram::discardAllShaders | ( | ) |
Detaches all the shaders and deletes them (note that the GLSL Program remains still valid).
Use this function when your GLSL program compiled well, you don't want to re-link or re-compile it and you want to save some memory by discarding unnecessary shaders objects.
Definition at line 331 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), mShaders, VL_CHECK, and VL_CHECK_OGL.
| String GLSLProgram::infoLog | ( | ) | const |
Returns the info log of this GLSL program using the OpenGL function glGetProgramInfoLog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml for more information.
Definition at line 510 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), vl::Object::objectName(), VL_CHECK, and VL_CHECK_OGL.
Referenced by linkProgram(), and programBinary().
| bool GLSLProgram::validateProgram | ( | ) | const |
Returns true if the validation of this GLSL program is succesful, see also http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml for more information.
Definition at line 530 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, handle(), VL_CHECK, and VL_CHECK_OGL.
| void GLSLProgram::bindAttribLocation | ( | unsigned int | index, |
| const std::string & | name | ||
| ) |
Equivalent to glBindAttribLocation(handle(), index, name.c_str()) with the difference that this function will automatically create a GLSL program if none is present and it will schedule a re-link since the new specified bindings take effect after linking the GLSL program.
Definition at line 548 of file GLSL.cpp.
References createProgram(), GLEW_Has_Shading_Language_20, handle(), scheduleRelinking(), VL_CHECK, and VL_CHECK_OGL.
| void vl::GLSLProgram::addAutoAttribLocation | ( | const char * | attr_name, |
| int | attr_index | ||
| ) | [inline] |
Adds an attribute name / index pair to the automatic attribute location binding list.
Calling this function will schedule a re-linking of the GLSL program.
| void vl::GLSLProgram::removeAutoAttribLocation | ( | const char * | attr_name ) | [inline] |
Removes an attribute from the automatic attribute location binding list.
Calling this function will schedule a re-linking of the GLSL program.
| void vl::GLSLProgram::setAutoAttribLocations | ( | const std::map< std::string, int > & | attrib_bindings ) | [inline] |
Defines which attribute should be automatically bound to which attribute index at GLSL program linking time.
Calling this function will schedule a re-linking of the GLSL program.
| const std::map<std::string, int>& vl::GLSLProgram::autoAttribLocations | ( | ) | const [inline] |
Returns which attribute name should be automatically bound to which attribute index at GLSL program linking time.
| void vl::GLSLProgram::clearAutoAttribLocations | ( | ) | [inline] |
Clears the automatic attribute location binding list.
See also setAutoAttribLocations() and autoAttribLocations().
| int vl::GLSLProgram::getAttribLocation | ( | const char * | name ) | const [inline] |
Eqivalento to glGetAttribLocation(handle(), name).
Definition at line 322 of file GLSL.hpp.
References GLEW_Has_Shading_Language_20, and VL_CHECK.
Referenced by vl::MorphingCallback::onActorRenderStarted().
| int GLSLProgram::maxVertexAttribs | ( | ) | [static] |
Equivalent to glGetIntegerv( GL_MAX_VERTEX_ATTRIBS, &max )
Definition at line 558 of file GLSL.cpp.
References GLEW_Has_Shading_Language_20, vl::max(), VL_CHECK, and VL_CHECK_OGL.
| int vl::GLSLProgram::shaderCount | ( | ) | const [inline] |
Returns the number of GLSLShader objects bound to this GLSLProgram.
Definition at line 337 of file GLSL.hpp.
Referenced by linkProgram().
| const GLSLShader* vl::GLSLProgram::shader | ( | int | i ) | const [inline] |
Returns the i-th GLSLShader objects bound to this GLSLProgram.
Definition at line 339 of file GLSL.hpp.
Referenced by attachShader().
| GLSLShader* vl::GLSLProgram::shader | ( | int | i ) | [inline] |
Returns the i-th GLSLShader objects bound to this GLSLProgram.
| void GLSLProgram::detachAllShaders | ( | ) |
Removes all the previously linked shaders and schedules a relinking.
Definition at line 297 of file GLSL.cpp.
References detachShader(), mShaders, and VL_CHECK_OGL.
| void GLSLProgram::bindFragDataLocation | ( | int | color_number, |
| const std::string & | name | ||
| ) |
Definition at line 730 of file GLSL.cpp.
References mFragDataLocation, and scheduleRelinking().
| void GLSLProgram::unbindFragDataLocation | ( | const std::string & | name ) |
Definition at line 736 of file GLSL.cpp.
References mFragDataLocation, and scheduleRelinking().
| int GLSLProgram::fragDataLocationBinding | ( | const std::string & | name ) | const |
Definition at line 742 of file GLSL.cpp.
References mFragDataLocation.
| void vl::GLSLProgram::setGeometryVerticesOut | ( | int | vertex_count ) | [inline] |
| int vl::GLSLProgram::geometryVerticesOut | ( | ) | const [inline] |
| void vl::GLSLProgram::setGeometryInputType | ( | EGeometryInputType | type ) | [inline] |
| EGeometryInputType vl::GLSLProgram::geometryInputType | ( | ) | const [inline] |
| void vl::GLSLProgram::setGeometryOutputType | ( | EGeometryOutputType | type ) | [inline] |
| EGeometryOutputType vl::GLSLProgram::geometryOutputType | ( | ) | const [inline] |
| void vl::GLSLProgram::setProgramBinaryRetrievableHint | ( | bool | hint ) | [inline] |
Indicate to the implementation the intention of the application to retrieve the program's binary representation with glGetProgramBinary.
The implementation may use this information to store information that may be useful for a future query of the program's binary. See http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml
| bool vl::GLSLProgram::programBinaryRetrievableHint | ( | ) | const [inline] |
Indicate to the implementation the intention of the application to retrieve the program's binary representation with glGetProgramBinary.
The implementation may use this information to store information that may be useful for a future query of the program's binary. See http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml
| void vl::GLSLProgram::setProgramSeparable | ( | bool | separable ) | [inline] |
Indicates whether program can be bound to individual pipeline stages via glUseProgramStages, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml.
| bool vl::GLSLProgram::programSeparable | ( | ) | const [inline] |
Indicates whether program can be bound to individual pipeline stages via glUseProgramStages, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramParameter.xml.
| bool GLSLProgram::getProgramBinary | ( | GLenum & | binary_format, |
| std::vector< unsigned char > & | binary | ||
| ) | const |
glGetProgramBinary wrapper: returns a binary representation of a program object's compiled and linked executable source, see also http://www.opengl.org/sdk/docs/man4/xhtml/glGetProgramBinary.xml
Definition at line 751 of file GLSL.cpp.
References handle(), vl::length(), VL_CHECK, VL_CHECK_OGL, and VL_TRAP.
| bool vl::GLSLProgram::programBinary | ( | GLenum | binary_format, |
| const std::vector< unsigned char > & | binary | ||
| ) | [inline] |
glProgramBinary wrapper: loads a program object with a program binary, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
Definition at line 421 of file GLSL.hpp.
References programBinary().
Referenced by programBinary().
| bool GLSLProgram::programBinary | ( | GLenum | binary_format, |
| const void * | binary, | ||
| int | length | ||
| ) |
glProgramBinary wrapper: loads a program object with a program binary, see also http://www.opengl.org/sdk/docs/man4/xhtml/glProgramBinary.xml
Definition at line 783 of file GLSL.cpp.
References vl::Log::bug(), createProgram(), vl::String::empty(), handle(), infoLog(), linked(), linkStatus(), vl::log(), mScheduleLink, vl::Object::objectName(), VL_CHECK, VL_CHECK_OGL, VL_TRAP, and vl::Log::warning().
| bool GLSLProgram::applyUniformSet | ( | const UniformSet * | uniforms ) | const |
Applies a set of uniforms to the currently bound GLSL program.
This function expects the GLSLProgram to be already bound, see useProgram().
Definition at line 620 of file GLSL.cpp.
References vl::Log::bug(), vl::Uniform::count(), vl::Uniform::doubleData(), vl::Uniform::floatData(), GLEW_Has_Shading_Language_20, handle(), vl::Uniform::intData(), linked(), mActiveUniformLocation, vl::Uniform::mType, vl::Uniform::name(), vl::Uniform::uintData(), vl::UniformSet::uniforms(), vl::UT_Double, vl::UT_Double2, vl::UT_Double3, vl::UT_Double4, vl::UT_Float, vl::UT_Float2, vl::UT_Float3, vl::UT_Float4, vl::UT_Int, vl::UT_Int2, vl::UT_Int3, vl::UT_Int4, vl::UT_Mat2D, vl::UT_Mat2F, vl::UT_Mat2x3D, vl::UT_Mat2x3F, vl::UT_Mat2x4D, vl::UT_Mat2x4F, vl::UT_Mat3D, vl::UT_Mat3F, vl::UT_Mat3x2D, vl::UT_Mat3x2F, vl::UT_Mat3x4D, vl::UT_Mat3x4F, vl::UT_Mat4D, vl::UT_Mat4F, vl::UT_Mat4x2D, vl::UT_Mat4x2F, vl::UT_Mat4x3D, vl::UT_Mat4x3F, vl::UT_UInt, vl::UT_UInt2, vl::UT_UInt3, vl::UT_UInt4, VL_CHECK, VL_CHECK_OGL, vl::VL_glUniform1uiv(), vl::VL_glUniform2uiv(), vl::VL_glUniform3uiv(), vl::VL_glUniform4uiv(), VL_TRAP, and vl::Log::warning().
Referenced by vl::Renderer::render().
| int vl::GLSLProgram::getUniformLocation | ( | const std::string & | name ) | const [inline] |
Returns the binding index of the given uniform.
Definition at line 437 of file GLSL.hpp.
References GLEW_Has_Shading_Language_20, and VL_CHECK.
Referenced by vl::MorphingCallback::onActorRenderStarted(), vl::SlicedVolume::updateUniforms(), and vl::RaycastVolume::updateUniforms().
| int vl::GLSLProgram::getUniformLocation | ( | const char * | name ) | const [inline] |
Returns the binding index of the given uniform.
Definition at line 451 of file GLSL.hpp.
References GLEW_Has_Shading_Language_20, and VL_CHECK.
| void vl::GLSLProgram::getUniformfv | ( | int | location, |
| float * | params | ||
| ) | const [inline] |
Equivalent to glGetUniformfv(handle(), location, params)
Definition at line 468 of file GLSL.hpp.
References GLEW_Has_Shading_Language_20, VL_CHECK, and VL_CHECK_OGL.
| void vl::GLSLProgram::getUniformfv | ( | const std::string & | name, |
| float * | params | ||
| ) | const [inline] |
Equivalent to getUniformfv(getUniformLocation(name), params)
Definition at line 478 of file GLSL.hpp.
References getUniformfv().
Referenced by getUniformfv().
| void vl::GLSLProgram::getUniformiv | ( | int | location, |
| int * | params | ||
| ) | const [inline] |
Equivalent to glGetUniformiv(handle(), location, params)
Definition at line 480 of file GLSL.hpp.
References GLEW_Has_Shading_Language_20, VL_CHECK, and VL_CHECK_OGL.
| void vl::GLSLProgram::getUniformiv | ( | const std::string & | name, |
| int * | params | ||
| ) | const [inline] |
Equivalent to getUniformiv(getUniformLocation(name)
Definition at line 490 of file GLSL.hpp.
References getUniformiv().
Referenced by getUniformiv().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fvec2 & | vec | ||
| ) | const [inline] |
Definition at line 494 of file GLSL.hpp.
References vl::Vector2< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fvec3 & | vec | ||
| ) | const [inline] |
Definition at line 495 of file GLSL.hpp.
References vl::Vector3< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fvec4 & | vec | ||
| ) | const [inline] |
Definition at line 496 of file GLSL.hpp.
References vl::Vector4< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fmat2 & | mat | ||
| ) | const [inline] |
Definition at line 497 of file GLSL.hpp.
References vl::Matrix2< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fmat3 & | mat | ||
| ) | const [inline] |
Definition at line 498 of file GLSL.hpp.
References vl::Matrix3< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| fmat4 & | mat | ||
| ) | const [inline] |
Definition at line 499 of file GLSL.hpp.
References vl::Matrix4< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| ivec2 & | vec | ||
| ) | const [inline] |
Definition at line 500 of file GLSL.hpp.
References vl::Vector2< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| ivec3 & | vec | ||
| ) | const [inline] |
Definition at line 501 of file GLSL.hpp.
References vl::Vector3< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | int | location, |
| ivec4 & | vec | ||
| ) | const [inline] |
Definition at line 502 of file GLSL.hpp.
References vl::Vector4< T_Scalar >::ptr().
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fvec2 & | vec | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fvec3 & | vec | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fvec4 & | vec | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fmat2 & | mat | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fmat3 & | mat | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| fmat4 & | mat | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| ivec2 & | vec | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| ivec3 & | vec | ||
| ) | const [inline] |
| void vl::GLSLProgram::getUniform | ( | const std::string & | name, |
| ivec4 & | vec | ||
| ) | const [inline] |
| UniformSet* vl::GLSLProgram::uniformSet | ( | ) | [inline] |
Returns a GLSLProgram's static UniformSet. Static uniforms are those uniforms whose value is constant across one rendering as opposed to Shader uniforms that change across Shaders and Actor uniforms that change across Actors.
Definition at line 516 of file GLSL.hpp.
Referenced by vl::Renderer::render().
| const UniformSet* vl::GLSLProgram::uniformSet | ( | ) | const [inline] |
Returns a GLSLProgram's static UniformSet. Static uniforms are those uniforms whose value is constant across one rendering as opposed to Shader uniforms that change across Shaders and Actor uniforms that change across Actors.
| void vl::GLSLProgram::setUniformSet | ( | UniformSet * | uniforms ) | [inline] |
Sets a GLSLProgram's static UniformSet.
| void vl::GLSLProgram::setUniform | ( | Uniform * | uniform ) | [inline] |
Utility function using uniformSet(). Adds a Uniform to this program's static uniform set.
| Uniform* vl::GLSLProgram::getUniform | ( | const std::string & | name ) | [inline] |
Utility function using uniformSet(). Returns the specified Uniform. Returns NULL if there isn't such a Uniform.
Definition at line 524 of file GLSL.hpp.
References vl::Uniform::getUniform().
| Uniform* vl::GLSLProgram::gocUniform | ( | const std::string & | name ) | [inline] |
Utility function using uniformSet(). Gets or creates the specified Uniform.
| void vl::GLSLProgram::eraseUniform | ( | const std::string & | name ) | [inline] |
Utility function using uniformSet(). Erases the specified uniform.
| void vl::GLSLProgram::eraseUniform | ( | const Uniform * | uniform ) | [inline] |
Utility function using uniformSet(). Erases the specified uniform.
| void vl::GLSLProgram::eraseAllUniforms | ( | ) | [inline] |
Utility function using uniformSet(). Erases all the uniforms.
| const std::map<std::string, int>& vl::GLSLProgram::activeUniformLocations | ( | ) | const [inline] |
| int vl::GLSLProgram::vl_ModelViewMatrix | ( | ) | const [inline] |
Returns the binding location of the vl_ModelViewMatrix uniform variable or -1 if no such variable is used by the GLSLProgram.
Definition at line 538 of file GLSL.hpp.
Referenced by vl::ProjViewTransfCallback::updateMatrices().
| int vl::GLSLProgram::vl_ProjectionMatrix | ( | ) | const [inline] |
Returns the binding location of the vl_ProjectionMatrix uniform variable or -1 if no such variable is used by the GLSLProgram.
Definition at line 541 of file GLSL.hpp.
Referenced by vl::ProjViewTransfCallback::updateMatrices().
| int vl::GLSLProgram::vl_ModelViewProjectionMatrix | ( | ) | const [inline] |
Returns the binding location of the vl_ModelViewProjectionMatrix uniform variable or -1 if no such variable is used by the GLSLProgram.
Definition at line 544 of file GLSL.hpp.
Referenced by vl::ProjViewTransfCallback::updateMatrices().
| int vl::GLSLProgram::vl_NormalMatrix | ( | ) | const [inline] |
Returns the binding location of the vl_NormalMatrix uniform variable or -1 if no such variable is used by the GLSLProgram.
Definition at line 547 of file GLSL.hpp.
Referenced by vl::ProjViewTransfCallback::updateMatrices().
std::vector< ref<GLSLShader> > vl::GLSLProgram::mShaders [protected] |
Definition at line 554 of file GLSL.hpp.
Referenced by attachShader(), detachAllShaders(), detachShader(), and discardAllShaders().
std::map<std::string, int> vl::GLSLProgram::mFragDataLocation [protected] |
Definition at line 555 of file GLSL.hpp.
Referenced by bindFragDataLocation(), fragDataLocationBinding(), and unbindFragDataLocation().
std::map<std::string, int> vl::GLSLProgram::mActiveUniformLocation [protected] |
Definition at line 556 of file GLSL.hpp.
Referenced by applyUniformSet().
std::map<std::string, int> vl::GLSLProgram::mAutoAttribLocation [protected] |
ref<UniformSet> vl::GLSLProgram::mUniformSet [protected] |
unsigned int vl::GLSLProgram::mHandle [protected] |
Definition at line 559 of file GLSL.hpp.
Referenced by createProgram(), deleteProgram(), and GLSLProgram().
bool vl::GLSLProgram::mScheduleLink [protected] |
Definition at line 560 of file GLSL.hpp.
Referenced by GLSLProgram(), linkProgram(), and programBinary().
int vl::GLSLProgram::mGeometryVerticesOut [protected] |
Definition at line 562 of file GLSL.hpp.
Referenced by GLSLProgram().
Definition at line 563 of file GLSL.hpp.
Referenced by GLSLProgram().
Definition at line 564 of file GLSL.hpp.
Referenced by GLSLProgram().
bool vl::GLSLProgram::mProgramBinaryRetrievableHint [protected] |
Definition at line 565 of file GLSL.hpp.
Referenced by GLSLProgram().
bool vl::GLSLProgram::mProgramSeparable [protected] |
Definition at line 566 of file GLSL.hpp.
Referenced by GLSLProgram().
int vl::GLSLProgram::m_vl_ModelViewMatrix [protected] |
Definition at line 567 of file GLSL.hpp.
Referenced by GLSLProgram().
int vl::GLSLProgram::m_vl_ProjectionMatrix [protected] |
Definition at line 568 of file GLSL.hpp.
Referenced by GLSLProgram().
int vl::GLSLProgram::m_vl_ModelViewProjectionMatrix [protected] |
Definition at line 569 of file GLSL.hpp.
Referenced by GLSLProgram().
int vl::GLSLProgram::m_vl_NormalMatrix [protected] |
Definition at line 570 of file GLSL.hpp.
Referenced by GLSLProgram().