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RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information. More...
#include <Shader.hpp>
Public Member Functions | |
| Fog (EFogMode mode=FM_LINEAR, fvec4 color=fvec4(0, 0, 0, 0), float density=1, float start=0, float end=1) | |
| virtual const char * | className () |
| Returns the name of the class. | |
| virtual ERenderState | type () const |
| virtual void | apply (const Camera *, OpenGLContext *ctx) const |
| The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. | |
| void | set (EFogMode mode, fvec4 color, float density, float start, float end) |
| void | setColor (fvec4 color) |
| void | setMode (EFogMode mode) |
| void | setDensity (float density) |
| void | setStart (float start) |
| void | setEnd (float end) |
| fvec4 | color () const |
| EFogMode | mode () const |
| float | density () const |
| float | start () const |
| float | end () const |
Protected Attributes | |
| fvec4 | mColor |
| EFogMode | mMode |
| float | mDensity |
| float | mStart |
| float | mEnd |
RenderState wrapping the OpenGL function glFog(), see also http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml for more information.
Definition at line 573 of file Shader.hpp.
| vl::Fog::Fog | ( | EFogMode | mode = FM_LINEAR, |
| fvec4 | color = fvec4(0,0,0,0), |
||
| float | density = 1, |
||
| float | start = 0, |
||
| float | end = 1 |
||
| ) | [inline] |
Definition at line 576 of file Shader.hpp.
References VL_DEBUG_SET_OBJECT_NAME.
| virtual const char* vl::Fog::className | ( | ) | [inline, virtual] |
Returns the name of the class.
Reimplemented from vl::RenderState.
Definition at line 581 of file Shader.hpp.
| virtual ERenderState vl::Fog::type | ( | ) | const [inline, virtual] |
Reimplemented from vl::RenderState.
Definition at line 582 of file Shader.hpp.
References vl::RS_Fog.
| void Fog::apply | ( | const Camera * | camera, |
| OpenGLContext * | ctx | ||
| ) | const [virtual] |
The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
Implements vl::RenderState.
Definition at line 419 of file Shader.cpp.
References mColor, mDensity, mEnd, mMode, mStart, vl::Vector4< T_Scalar >::ptr(), and VL_CHECK_OGL.
Definition at line 584 of file Shader.hpp.
| void vl::Fog::setColor | ( | fvec4 | color ) | [inline] |
Definition at line 585 of file Shader.hpp.
| void vl::Fog::setMode | ( | EFogMode | mode ) | [inline] |
Definition at line 586 of file Shader.hpp.
| void vl::Fog::setDensity | ( | float | density ) | [inline] |
Definition at line 587 of file Shader.hpp.
| void vl::Fog::setStart | ( | float | start ) | [inline] |
Definition at line 588 of file Shader.hpp.
| void vl::Fog::setEnd | ( | float | end ) | [inline] |
Definition at line 589 of file Shader.hpp.
| fvec4 vl::Fog::color | ( | ) | const [inline] |
Definition at line 590 of file Shader.hpp.
| EFogMode vl::Fog::mode | ( | ) | const [inline] |
Definition at line 591 of file Shader.hpp.
| float vl::Fog::density | ( | ) | const [inline] |
Definition at line 592 of file Shader.hpp.
| float vl::Fog::start | ( | ) | const [inline] |
Definition at line 593 of file Shader.hpp.
| float vl::Fog::end | ( | ) | const [inline] |
Definition at line 594 of file Shader.hpp.
fvec4 vl::Fog::mColor [protected] |
Definition at line 596 of file Shader.hpp.
Referenced by apply().
EFogMode vl::Fog::mMode [protected] |
Definition at line 597 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mDensity [protected] |
Definition at line 598 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mStart [protected] |
Definition at line 599 of file Shader.hpp.
Referenced by apply().
float vl::Fog::mEnd [protected] |
Definition at line 600 of file Shader.hpp.
Referenced by apply().