Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::DepthRange Class Reference

RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::DepthRange:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 DepthRange ()
 DepthRange (float znear, float zfar)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (float znear, float zfar)
void setZNear (float znear)
void setZFar (float zfar)
float zNear () const
float zFar () const

Protected Attributes

float mZNear
float mZFar

Detailed Description

RenderState wrapping the OpenGL function glDepthRange(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_DEPTH_TEST

Definition at line 652 of file Shader.hpp.


Constructor & Destructor Documentation

vl::DepthRange::DepthRange (  ) [inline]

Definition at line 655 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.

vl::DepthRange::DepthRange ( float  znear,
float  zfar 
) [inline]

Definition at line 659 of file Shader.hpp.

References VL_DEBUG_SET_OBJECT_NAME.


Member Function Documentation

virtual const char* vl::DepthRange::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

Definition at line 663 of file Shader.hpp.

virtual ERenderState vl::DepthRange::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

Definition at line 664 of file Shader.hpp.

References vl::RS_DepthRange.

void DepthRange::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

Definition at line 444 of file Shader.cpp.

References mZFar, mZNear, and VL_CHECK_OGL.

void vl::DepthRange::set ( float  znear,
float  zfar 
) [inline]

Definition at line 666 of file Shader.hpp.

void vl::DepthRange::setZNear ( float  znear ) [inline]

Definition at line 667 of file Shader.hpp.

void vl::DepthRange::setZFar ( float  zfar ) [inline]

Definition at line 668 of file Shader.hpp.

float vl::DepthRange::zNear (  ) const [inline]

Definition at line 669 of file Shader.hpp.

float vl::DepthRange::zFar (  ) const [inline]

Definition at line 670 of file Shader.hpp.


Member Data Documentation

float vl::DepthRange::mZNear [protected]

Definition at line 672 of file Shader.hpp.

Referenced by apply().

float vl::DepthRange::mZFar [protected]

Definition at line 673 of file Shader.hpp.

Referenced by apply().


The documentation for this class was generated from the following files:

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:17.
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