, including all inherited members.
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| BezierSurface() | vl::BezierSurface | [inline] |
| boundingBox() const | vl::Renderable | [inline] |
| boundingBox() | vl::Renderable | [inline] |
| boundingSphere() const | vl::Renderable | [inline] |
| boundingSphere() | vl::Renderable | [inline] |
| boundsDirty() const | vl::Renderable | [inline] |
| boundsUpdateTick() const | vl::Renderable | [inline] |
| className() | vl::BezierSurface | [inline, virtual] |
| clearArrays(bool clear_draw_calls=true) | vl::Geometry | [virtual] |
| color() | vl::Geometry | [inline] |
| colorArray() const | vl::Geometry | [inline, virtual] |
| colorArray() | vl::Geometry | [inline, virtual] |
| colorizePrimitives() | vl::Geometry | |
| computeBounds() | vl::Renderable | [inline] |
| computeBounds_Implementation() | vl::Geometry | [protected, virtual] |
| computeNormals(bool verbose=false) | vl::Geometry | |
| computeTangentSpace(size_t vert_count, const vl::fvec3 *vertex, const vl::fvec3 *normal, const vl::fvec2 *texcoord, const vl::DrawCall *primitives, vl::fvec3 *tangent, vl::fvec3 *bitangent) | vl::Geometry | [static] |
| convertDrawCallToDrawArrays() | vl::Geometry | |
| decReference() | vl::Object | [inline] |
| deepCopy() const | vl::Geometry | |
| deepCopy(Geometry *) const | vl::Geometry | |
| deleteDisplayList() | vl::Renderable | [inline] |
| deleteVBOs() | vl::Geometry | [virtual] |
| detail() const | vl::BezierSurface | [inline] |
| displayList() const | vl::Renderable | [inline] |
| displayListDirty() const | vl::Renderable | [inline] |
| drawCalls() | vl::Geometry | [inline] |
| drawCalls() const | vl::Geometry | [inline] |
| eraseVertexAttrib(unsigned int attrib_idx) | vl::Geometry | [virtual] |
| flipNormals() | vl::Geometry | |
| fogCoordArray() const | vl::Geometry | [inline, virtual] |
| fogCoordArray() | vl::Geometry | [inline, virtual] |
| Geometry() | vl::Geometry | |
| getTexCoordArrayAt(int i, int &out_tex_unit, const ArrayAbstract *&tex_array) const | vl::Geometry | [inline, virtual] |
| getVertexAttribInfoAt(int i) const | vl::Geometry | [inline, virtual] |
| incReference() | vl::Object | [inline] |
| isDisplayListEnabled() const | vl::Renderable | [inline] |
| isVBODirty() const | vl::Renderable | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mColor | vl::Geometry | [protected] |
| mColorArray | vl::Geometry | [protected] |
| mDetail | vl::BezierSurface | [protected] |
| mDrawCalls | vl::Geometry | [protected] |
| mergeTriangleStrips() | vl::Geometry | |
| mFogCoordArray | vl::Geometry | [protected] |
| mNormal | vl::Geometry | [protected] |
| mNormalArray | vl::Geometry | [protected] |
| mObjectName | vl::Object | [protected] |
| mPatches | vl::BezierSurface | [protected] |
| mRefCountMutex | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mSecondaryColor | vl::Geometry | [protected] |
| mSecondaryColorArray | vl::Geometry | [protected] |
| mTexCoordArrays | vl::Geometry | [protected] |
| mVertexArray | vl::Geometry | [protected] |
| mVertexAttribArrays | vl::Geometry | [protected] |
| normal() | vl::Geometry | [inline] |
| normalArray() const | vl::Geometry | [inline, virtual] |
| normalArray() | vl::Geometry | [inline, virtual] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Geometry &other) | vl::Geometry | |
| vl::Renderable::operator=(const Object &other) | vl::Object | [inline] |
| patches() | vl::BezierSurface | [inline] |
| patches() const | vl::BezierSurface | [inline] |
| refCountMutex() | vl::Object | [inline] |
| refCountMutex() const | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| regenerateVertices(const std::vector< size_t > &map_new_to_old) | vl::Geometry | |
| render(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) | vl::Renderable | [inline] |
| render_Implementation(const Actor *actor, const Shader *shader, const Camera *camera, OpenGLContext *gl_context) const | vl::Geometry | [protected, virtual] |
| Renderable() | vl::Renderable | [inline] |
| secondaryColor() | vl::Geometry | [inline] |
| secondaryColorArray() const | vl::Geometry | [inline, virtual] |
| secondaryColorArray() | vl::Geometry | [inline, virtual] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBoundingBox(const AABB &aabb) | vl::Renderable | [inline] |
| setBoundingSphere(const Sphere &sphere) | vl::Renderable | [inline] |
| setBoundsDirty(bool dirty) | vl::Renderable | [inline] |
| setColor(const fvec4 &color) | vl::Geometry | [inline] |
| setColorArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
| setDetail(unsigned i) | vl::BezierSurface | [inline] |
| setDisplayList(unsigned int disp_list) | vl::Renderable | [inline] |
| setDisplayListDirty(bool dirty) | vl::Renderable | [inline] |
| setDisplayListEnabled(bool enabled) | vl::Renderable | [inline] |
| setFogCoordArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
| setNormal(const fvec3 &normal) | vl::Geometry | [inline] |
| setNormalArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setRefCountMutex(IMutex *mutex) | vl::Object | [inline] |
| setSecondaryColor(const fvec4 &color) | vl::Geometry | [inline] |
| setSecondaryColorArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
| setTexCoordArray(int tex_unit, ArrayAbstract *data) | vl::Geometry | [virtual] |
| setVBODirty(bool dirty) | vl::Renderable | [inline] |
| setVBOEnabled(bool enabled) | vl::Renderable | [inline] |
| setVertexArray(ArrayAbstract *data) | vl::Geometry | [virtual] |
| setVertexAttribArray(unsigned int attrib_idx, ArrayAbstract *data, bool normalize=true, EVertexAttribBehavior data_behav=VAB_NORMAL) | vl::Geometry | [inline] |
| setVertexAttribArray(const VertexAttribInfo &info) | vl::Geometry | [virtual] |
| shallowCopy() | vl::Geometry | |
| shallowCopy(Geometry *) | vl::Geometry | |
| sortVertices() | vl::Geometry | |
| texCoordArray(int tex_unit) const | vl::Geometry | [inline, virtual] |
| texCoordArray(int tex_unit) | vl::Geometry | [inline, virtual] |
| texCoordArrayCount() const | vl::Geometry | [inline, virtual] |
| toGenericVertexAttribs() | vl::Geometry | |
| transform(const mat4 &matr, bool normalize=true) | vl::Geometry | |
| updateBezierSurface(bool gen_tex_coords=true) | vl::BezierSurface | |
| updateVBOs(bool discard_local_data=false, bool force_update=false) | vl::Geometry | [virtual] |
| vboEnabled() const | vl::Renderable | [inline] |
| vertexArray() const | vl::Geometry | [inline, virtual] |
| vertexArray() | vl::Geometry | [inline, virtual] |
| vertexAttrib(unsigned int attrib_idx) const | vl::Geometry | [virtual] |
| vertexAttrib(unsigned int attrib_idx) | vl::Geometry | [virtual] |
| vertexAttribArrays() | vl::Geometry | [inline] |
| vertexAttribArrays() const | vl::Geometry | [inline] |
| vertexAttribInfo(unsigned int attrib_idx) const | vl::Geometry | [virtual] |
| vertexAttribInfo(unsigned int attrib_idx) | vl::Geometry | [virtual] |
| vertexAttribInfoCount() const | vl::Geometry | [inline, virtual] |
| ~Geometry() | vl::Geometry | [virtual] |
| ~Object() | vl::Object | [protected, virtual] |
| ~Renderable() | vl::Renderable | [inline, virtual] |