Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > Member List

This is the complete list of members for vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >, including all inherited members.
ArrayAbstract()vl::ArrayAbstract [inline]
ArrayAbstract(const ArrayAbstract &other)vl::ArrayAbstract [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
at(size_t i)vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
at(size_t i) const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
automaticDelete() const vl::Object [inline]
begin() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
begin()vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
bytesPerVector() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
bytesUsed() const vl::ArrayAbstract [inline, virtual]
className()vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
clear()vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
clone() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
compare(int a, int b) const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
computeBoundingBox() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
computeBoundingSphere() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
decReference()vl::Object [inline]
end() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
end()vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
glSize() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
glType() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
gpuBuffer() const vl::ArrayAbstract [inline]
gpuBuffer()vl::ArrayAbstract [inline]
incReference()vl::Object [inline]
isVBODirty() const vl::ArrayAbstract [inline]
mAutomaticDeletevl::Object [protected]
mBufferGPUvl::ArrayAbstract [protected]
mObjectNamevl::Object [protected]
mRefCountMutexvl::Object [protected]
mReferenceCountvl::Object [protected]
mVBODirtyvl::ArrayAbstract [protected]
mVBOUsagevl::ArrayAbstract [protected]
normalize()vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const std::vector< T_VectorType > &vector)vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
vl::ArrayAbstract::operator=(const ArrayAbstract &other)vl::ArrayAbstract [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
operator[](size_t i)vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
operator[](size_t i) const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
ptr() const vl::ArrayAbstract [inline]
ptr()vl::ArrayAbstract [inline]
refCountMutex()vl::Object [inline]
refCountMutex() const vl::Object [inline]
referenceCount() const vl::Object [inline]
resize(size_t dim)vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
scalar_type typedefvl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type >
scalarCount() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
scalarCountGPU() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setRefCountMutex(IMutex *mutex)vl::Object [inline]
setUsage(EGLBufferUsage usage)vl::ArrayAbstract [inline]
setVBODirty(bool dirty)vl::ArrayAbstract [inline]
size() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
sizeGPU() const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline]
transform(const mat4 &m)vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
updateVBO(bool discard_local_storage=false)vl::ArrayAbstract [inline]
usage() const vl::ArrayAbstract [inline]
vectorAsVec3(size_t vector_index) const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
vectorAsVec4(size_t vector_index) const vl::Array< T_VectorType, T_Scalar, T_GL_Size, T_GL_Type > [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:06.
Permission is granted to use this page to write and publish articles regarding Visualization Library.