Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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D:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vlGraphics/RayIntersector.hpp File Reference

#include <vlCore/Ray.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlCore/Vector4.hpp>
#include <vlCore/Matrix4.hpp>
#include <vlGraphics/Frustum.hpp>

Go to the source code of this file.

Classes

class  vl::RayIntersection
 The RayIntersection encapsulates all the information relative to a Ray/Actor intersection. More...
class  vl::RayIntersectionGeometry
 The RayIntersectionGeometry encapsulates all the information relative to a Ray/Actor intersection, providing also extra information relative to the intersection on the Geometry in use by the Actor. More...
class  vl::RayIntersector
 The RayIntersector class is used to detect the intersection points between a Ray and a set of Actor[s]. More...

Namespaces

namespace  vl
 

Visualization Library namespace.



Visualization Library v2011.05.1144 Reference Documentation
Copyright 2005-2011 Michele Bosi. All rights reserved.
Updated on Tue Sep 13 2011 21:59:03.
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