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00001 /**************************************************************************************/ 00002 /* */ 00003 /* Visualization Library */ 00004 /* http://www.visualizationlibrary.com */ 00005 /* */ 00006 /* Copyright (c) 2005-2010, Michele Bosi */ 00007 /* All rights reserved. */ 00008 /* */ 00009 /* Redistribution and use in source and binary forms, with or without modification, */ 00010 /* are permitted provided that the following conditions are met: */ 00011 /* */ 00012 /* - Redistributions of source code must retain the above copyright notice, this */ 00013 /* list of conditions and the following disclaimer. */ 00014 /* */ 00015 /* - Redistributions in binary form must reproduce the above copyright notice, this */ 00016 /* list of conditions and the following disclaimer in the documentation and/or */ 00017 /* other materials provided with the distribution. */ 00018 /* */ 00019 /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ 00020 /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ 00021 /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ 00022 /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ 00023 /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ 00024 /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ 00025 /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ 00026 /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ 00027 /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ 00028 /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ 00029 /* */ 00030 /**************************************************************************************/ 00031 00032 #ifndef Interpolator_INCLUDE_ONCE 00033 #define Interpolator_INCLUDE_ONCE 00034 00035 #include <vlCore/Object.hpp> 00036 #include <vlCore/GLSLmath.hpp> 00037 #include <vlCore/Vector4.hpp> 00038 #include <vector> 00039 00040 namespace vl 00041 { 00052 class Interpolator: public Object 00053 { 00054 public: 00055 virtual const char* className() { return "vl::Interpolator"; } 00056 Interpolator() 00057 { 00058 VL_DEBUG_SET_OBJECT_NAME() 00059 } 00060 }; 00062 class InterpolatorFVec4: public Interpolator 00063 { 00064 public: 00066 virtual vl::fvec4 computePoint(float t) const = 0; 00067 }; 00069 class InterpolatorFVec3: public Interpolator 00070 { 00071 public: 00073 virtual vl::fvec3 computePoint(float t) const = 0; 00074 }; 00076 class InterpolatorFVec2: public Interpolator 00077 { 00078 public: 00080 virtual vl::fvec2 computePoint(float t) const = 0; 00081 }; 00083 class InterpolatorFloat: public Interpolator 00084 { 00085 public: 00087 virtual float computePoint(float t) const = 0; 00088 }; 00090 class InterpolatorDVec4: public Interpolator 00091 { 00092 public: 00094 virtual vl::dvec4 computePoint(float t) const = 0; 00095 }; 00097 class InterpolatorDVec3: public Interpolator 00098 { 00099 public: 00101 virtual vl::dvec3 computePoint(float t) const = 0; 00102 }; 00104 class InterpolatorDVec2: public Interpolator 00105 { 00106 public: 00108 virtual vl::dvec2 computePoint(float t) const = 0; 00109 }; 00111 class InterpolatorDouble: public Interpolator 00112 { 00113 public: 00115 virtual double computePoint(float t) const = 0; 00116 }; 00117 } 00118 00119 #endif