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00032 #ifndef BlitFramebuffer_INCLUDE_ONCE
00033 #define BlitFramebuffer_INCLUDE_ONCE
00034
00035 #include <vlGraphics/RenderEventCallback.hpp>
00036 #include <vlGraphics/FramebufferObject.hpp>
00037
00038 namespace vl
00039 {
00044 class BlitFramebuffer: public RenderEventCallback
00045 {
00046 public:
00047 BlitFramebuffer()
00048 {
00049 VL_DEBUG_SET_OBJECT_NAME()
00050 setSrcRect(0,0,640,480);
00051 setDstRect(0,0,640,480);
00052 mBufferMask = 0;
00053 mLinearFilteringEnabled = false;
00054 mReadBuffer = RDB_COLOR_ATTACHMENT0;
00055 }
00056 virtual const char* className() { return "vl::BlitFramebuffer"; }
00057
00059 void copyPixels()
00060 {
00061 if (GLEW_EXT_framebuffer_blit||GLEW_ARB_framebuffer_object)
00062 {
00063 VL_CHECK_OGL()
00064
00065
00066 GLint read_fbo = 0;
00067 GLint draw_fbo = 0;
00068 glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_fbo); VL_CHECK_OGL()
00069 glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_fbo); VL_CHECK_OGL()
00070
00071
00072 readRenderTarget()->activate(FBB_READ_FRAMEBUFFER); VL_CHECK_OGL()
00073
00074
00075 glReadBuffer(mReadBuffer); VL_CHECK_OGL()
00076
00077
00078 drawRenderTarget()->activate(FBB_DRAW_FRAMEBUFFER); VL_CHECK_OGL()
00079
00080
00081
00082
00083
00084 VL_glBlitFramebuffer( mSrcRect[0], mSrcRect[1], mSrcRect[2], mSrcRect[3],
00085 mDstRect[0], mDstRect[1], mDstRect[2], mDstRect[3],
00086 mBufferMask,
00087 mLinearFilteringEnabled ? GL_LINEAR : GL_NEAREST);
00088 VL_CHECK_OGL()
00089
00090
00091 VL_glBindFramebuffer( GL_READ_FRAMEBUFFER_EXT, read_fbo );
00092 VL_CHECK_OGL()
00093 VL_glBindFramebuffer( GL_DRAW_FRAMEBUFFER_EXT, draw_fbo );
00094 VL_CHECK_OGL()
00095 }
00096 }
00097
00098 virtual bool onRenderingStarted(const RenderingAbstract*)
00099 {
00100 copyPixels();
00101 return true;
00102 }
00103
00104 virtual bool onRenderingFinished(const RenderingAbstract*)
00105 {
00106 copyPixels();
00107 return true;
00108 }
00109
00110 virtual bool onRendererStarted(const RendererAbstract*)
00111 {
00112 copyPixels();
00113 return true;
00114 }
00115
00116 virtual bool onRendererFinished(const RendererAbstract*)
00117 {
00118 copyPixels();
00119 return true;
00120 }
00121
00123 void setReadRenderTarget(RenderTarget* fbo) { mReadRenderTarget = fbo; }
00124
00126 RenderTarget* readRenderTarget() const { return mReadRenderTarget.get(); }
00127
00129 void setReadBuffer(EReadDrawBuffer read_buffer) { mReadBuffer = read_buffer; }
00130
00132 EReadDrawBuffer readBuffer() const { return mReadBuffer; }
00133
00135 void setDrawRenderTarget(RenderTarget* fbo) { mDrawRenderTarget = fbo; }
00136
00138 RenderTarget* drawRenderTarget() const { return mDrawRenderTarget.get(); }
00139
00140 void setSrcRect(int x0, int y0, int x1, int y1)
00141 {
00142 mSrcRect[0] = x0;
00143 mSrcRect[1] = y0;
00144 mSrcRect[2] = x1;
00145 mSrcRect[3] = y1;
00146 }
00147
00148 void setDstRect(int x0, int y0, int x1, int y1)
00149 {
00150 mDstRect[0] = x0;
00151 mDstRect[1] = y0;
00152 mDstRect[2] = x1;
00153 mDstRect[3] = y1;
00154 }
00155
00156 const int* srcRect() const { return mSrcRect; }
00157 const int* dstRect() const { return mDstRect; }
00158
00160 void setBufferMask(int buffer_mask) { mBufferMask = buffer_mask; }
00161 int bufferMask() const { return mBufferMask; }
00162
00163 void setLinearFilteringEnabled( bool enable_linear_filtering ) { mLinearFilteringEnabled = enable_linear_filtering; }
00164 bool linearFilteringEnabled() const { return mLinearFilteringEnabled; }
00165
00166 protected:
00167 ref<RenderTarget> mReadRenderTarget;
00168 ref<RenderTarget> mDrawRenderTarget;
00169 int mSrcRect[4];
00170 int mDstRect[4];
00171 int mBufferMask;
00172 EReadDrawBuffer mReadBuffer;
00173 bool mLinearFilteringEnabled;
00174 };
00175 };
00176
00177 #endif