A lightweight C++ OpenGL middleware for 2D/3D graphics
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|virtual void||operator() (const Camera *cam, SceneManagerPortals *psm, Sector *s, Portal *p)=0|
Note: a callback can be called multiple times with the same Sector argument if a Sector is discovered multiple times through different portals. Using callbacks can be very useful to perform special actions upon sector discovery, like enabling/disabling animations, enabling/disabling a ActorKdTree scene manager or a Terrain scene manager to render the external environment etc.
|virtual void vl::Sector::VisibilityCallback::operator()||(||const Camera *||cam,|