Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Introduction

Welcome to Visualization Library!

Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.

Visualization Library is currently used by professionals, researchers and students to develop all sorts of 2D and 3D applications.

Visualization Libray has been designed to be a fine-grained platform upon which a wide variety of highly-specialized 3D graphics applications can be effectively developed. Instead of abstracting the user from the underlying OpenGL API, Visualization Library stays as close as possible to it and defines a thin high-performance layer on top of it. Thus, many OpenGL functions and features have an intuitive 1 to 1 mapping to Visualization Library's classes.

You can think of Visualization Library as a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object oriented framework.

Visualization Library has been developed by Michele Bosi with the help of several contributors (see the Credits page).

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Visualization Library Design Key Features and Goals
Quick Feature Overview