Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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Namespaces | Functions
math_utils.hpp File Reference
#include <vlCore/glsl_math.hpp>
#include <vlCore/Plane.hpp>
#include <cstdio>
#include <memory.h>
#include <vector>

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Namespaces

 vl
 Visualization Library main namespace.
 

Functions

VLCORE_EXPORT real vl::random (real min, real max)
 Returns a random number N between 'min' and 'max' (included) with 53 bits of randomness generated using MersenneTwister->rand53(). More...
 
VLCORE_EXPORT u32 vl::randomU32 (u32 min, u32 max)
 Returns a random number N between 'min' and 'max' (included) generated using MersenneTwister->randInt(). More...
 
VLCORE_EXPORT i32 vl::randomI32 (i32 min, i32 max)
 Returns a random number N between 'min' and 'max' (included) generated using MersenneTwister->randInt(). More...
 
VLCORE_EXPORT int vl::greaterEqualPow2 (int n)
 Returns a number N that is a power of 2 and that is equal to or greater than 'n'. More...
 
VLCORE_EXPORT int vl::smallerEqualPow2 (int n)
 Returns a number N that is a power of 2 and that is equal to or smaller than 'n'. More...
 
VLCORE_EXPORT void vl::extractPlanes (Plane *planes, const mat4 &modelviewproj)
 Extracts the 6 frustum planes for the given model-view-projection matrix. More...