Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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io3DS.hpp File Reference
#include <vlGraphics/Actor.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
#include <vlCore/String.hpp>
#include <vector>

Go to the source code of this file.

Classes

class  vl::LoadWriter3DS
 The LoadWriter3DS class is a ResourceLoadWriter capable of reading 3DS files. More...
 
class  vl::A3DSTexture
 The A3DSTexture class represents a texture in a 3DS file. More...
 
class  vl::A3DSMaterial
 The A3DSMaterial class represents a material in a 3DS file. More...
 
class  vl::A3DSTriFace
 The A3DSTriFace class represents a triangle in a 3DS file. More...
 
class  vl::A3DSMaterialFaceMapping
 The A3DSMaterialFaceMapping class represents the material/face mapping in a 3DS file. More...
 
class  vl::A3DSVertex
 The A3DSVertex class represents a vertex in a 3DS file. More...
 
class  vl::A3DSObject
 The A3DSObject class represents an object in a 3DS file. More...
 
class  vl::A3DSLoader
 The A3DSLoader class loads an Autodesk 3DS file and generates a vector of A3DSObject and A3DSMaterial objects. More...
 

Namespaces

 vl
 Visualization Library main namespace.
 

Functions

VLGRAPHICS_EXPORT ref< ResourceDatabasevl::load3DS (VirtualFile *file)
 
VLGRAPHICS_EXPORT ref< ResourceDatabasevl::load3DS (const String &path)