Visualization Library 2.1.0

A lightweight C++ OpenGL middleware for 2D/3D graphics

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ResourceDatabase.hpp File Reference
#include <vlCore/Object.hpp>
#include <vlCore/String.hpp>
#include <vector>
#include <algorithm>

Go to the source code of this file.


class  vl::ResourceDatabase
 The ResourceDatabase class contains and manipulates a set of resources. More...


 Visualization Library main namespace.


VLCORE_EXPORT bool vl::canLoad (const String &path)
 Short version of defLoadWriterManager()->canLoad(path). More...
VLCORE_EXPORT bool vl::canWrite (const String &path)
 Short version of defLoadWriterManager()->canWrite(path). More...
VLCORE_EXPORT bool vl::canLoad (VirtualFile *file)
 Short version of defLoadWriterManager()->canLoad(file). More...
VLCORE_EXPORT bool vl::canWrite (VirtualFile *file)
 Short version of defLoadWriterManager()->canWrite(file). More...
VLCORE_EXPORT ref< ResourceDatabasevl::loadResource (const String &path, bool quick=true)
 Short version of defLoadWriterManager()->loadResource(path, quick). More...
VLCORE_EXPORT ref< ResourceDatabasevl::loadResource (VirtualFile *file, bool quick=true)
 Short version of defLoadWriterManager()->loadResource(file, quick). More...
VLCORE_EXPORT bool vl::writeResource (const String &path, ResourceDatabase *resource)
 Short version of defLoadWriterManager()->writeResource(path, resource). More...
VLCORE_EXPORT bool vl::writeResource (VirtualFile *file, ResourceDatabase *resource)
 Short version of defLoadWriterManager()->writeResource(file, resource). More...