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Visualization Library 2.0.0
A lightweight C++ OpenGL middleware for 2D/3D graphics
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This is the complete list of members for vl::Framebuffer, including all inherited members.
| activate(EFramebufferBind target=FBB_FRAMEBUFFER) | vl::Framebuffer | inline |
| as() | vl::Object | inline |
| as() const | vl::Object | inline |
| automaticDelete() const | vl::Object | inline |
| bindDrawBuffers() const | vl::Framebuffer | |
| bindFramebuffer(EFramebufferBind target=FBB_FRAMEBUFFER) | vl::Framebuffer | inlinevirtual |
| bindReadBuffer() | vl::Framebuffer | |
| checkDrawBuffers() const | vl::Framebuffer | |
| decReference() | vl::Object | inline |
| drawBuffers() | vl::Framebuffer | inline |
| Framebuffer(OpenGLContext *ctx, int w, int h, EReadDrawBuffer draw_buffer, EReadDrawBuffer read_buffer) | vl::Framebuffer | inline |
| handle() const | vl::Framebuffer | inlinevirtual |
| height() const | vl::Framebuffer | inline |
| incReference() const | vl::Object | inline |
| mAutomaticDelete | vl::Object | protected |
| mObjectName | vl::Object | protected |
| mRefCountMutex | vl::Object | protected |
| mReferenceCount | vl::Object | mutableprotected |
| Object() | vl::Object | inline |
| Object(const Object &other) | vl::Object | inline |
| objectName() const | vl::Object | inline |
| openglContext() | vl::Framebuffer | inline |
| openglContext() const | vl::Framebuffer | inline |
| OpenGLContext class | vl::Framebuffer | friend |
| operator=(const Object &other) | vl::Object | inline |
| readBuffer() const | vl::Framebuffer | inline |
| refCountMutex() | vl::Object | inline |
| refCountMutex() const | vl::Object | inline |
| referenceCount() const | vl::Object | inline |
| setAutomaticDelete(bool autodel_on) | vl::Object | inline |
| setDrawBuffer(EReadDrawBuffer draw_buffer) | vl::Framebuffer | inline |
| setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2) | vl::Framebuffer | inline |
| setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3) | vl::Framebuffer | inline |
| setDrawBuffers(EReadDrawBuffer draw_buffer1, EReadDrawBuffer draw_buffer2, EReadDrawBuffer draw_buffer3, EReadDrawBuffer draw_buffer4) | vl::Framebuffer | inline |
| setDrawBuffers(const std::vector< EReadDrawBuffer > &draw_buffers) | vl::Framebuffer | inline |
| setHeight(int height) | vl::Framebuffer | inline |
| setObjectName(const char *name) | vl::Object | inline |
| setObjectName(const std::string &name) | vl::Object | inline |
| setReadBuffer(EReadDrawBuffer read_buffer) | vl::Framebuffer | inline |
| setRefCountMutex(IMutex *mutex) | vl::Object | inline |
| setWidth(int width) | vl::Framebuffer | inline |
| width() const | vl::Framebuffer | inline |
| ~Object() | vl::Object | protectedvirtual |
Visualization Library 2.0.0 Reference Documentation
Updated on Wed Dec 23 2020 12:44:08.
© Copyright Michele Bosi. All rights reserved.