This is the complete list of members for
vlVolume::SlicedVolume, including all inherited members.
| ActorEventCallback() | vl::ActorEventCallback | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| bindActor(vl::Actor *) | vlVolume::SlicedVolume | |
| box() const | vlVolume::SlicedVolume | [inline] |
| className() | vl::Object | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| generateTextureCoordinates(const vl::ivec3 &size) | vlVolume::SlicedVolume | |
| generateTextureCoordinates(int width, int height, int depth) | vlVolume::SlicedVolume | [inline] |
| genRGBAVolume(vl::Image *data, vl::Image *trfunc, const vl::fvec3 &light_dir, bool alpha_from_data=true) | vlVolume::SlicedVolume | [static] |
| genRGBAVolume(vl::Image *data, vl::Image *trfunc, bool alpha_from_data=true) | vlVolume::SlicedVolume | [static] |
| geometry() | vlVolume::SlicedVolume | [inline] |
| geometry() const | vlVolume::SlicedVolume | [inline] |
| incReference() | vl::Object | [inline] |
| isEnabled() const | vl::ActorEventCallback | [inline] |
| light() const | vlVolume::SlicedVolume | [inline] |
| light() | vlVolume::SlicedVolume | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mBox | vlVolume::SlicedVolume | [protected] |
| mCache | vlVolume::SlicedVolume | [protected] |
| mEnabled | vl::ActorEventCallback | [protected] |
| mGeometry | vlVolume::SlicedVolume | [protected] |
| mLight | vlVolume::SlicedVolume | [protected] |
| mMutex | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mSliceCount | vlVolume::SlicedVolume | [protected] |
| mTexCoord | vlVolume::SlicedVolume | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| onActorDelete(vl::Actor *) | vlVolume::SlicedVolume | [inline, virtual] |
| onActorRenderStarted(vl::Actor *actor, vl::Real frame_clock, const vl::Camera *cam, vl::Renderable *renderable, const vl::Shader *shader, int pass) | vlVolume::SlicedVolume | [virtual] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBox(const vl::AABB &box) | vlVolume::SlicedVolume | |
| setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
| setLight(vl::Light *light) | vlVolume::SlicedVolume | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setSliceCount(int count) | vlVolume::SlicedVolume | [inline] |
| setVolumeImage(vl::Image *volume, vl::Shader *shader) | vlVolume::SlicedVolume | |
| sliceCount() const | vlVolume::SlicedVolume | [inline] |
| SlicedVolume() | vlVolume::SlicedVolume | |
| texCoords() const | vlVolume::SlicedVolume | [inline] |
| texCoords() | vlVolume::SlicedVolume | [inline] |
| updateUniforms(const vl::Camera *camera, vl::Actor *) | vlVolume::SlicedVolume | [virtual] |
| ~Object() | vl::Object | [protected, virtual] |