Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]

vlVG::SceneManagerVectorGraphics Member List

This is the complete list of members for vlVG::SceneManagerVectorGraphics, including all inherited members.
actorRenderRankStart() const vlVG::SceneManagerVectorGraphics [inline]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
boundingBox() const vl::SceneManager [inline]
boundingSphere() const vl::SceneManager [inline]
boundsDirty() const vl::SceneManager [inline]
className()vlVG::SceneManagerVectorGraphics [inline, virtual]
computeBounds()vl::SceneManager [virtual]
cullingEnabled() const vl::SceneManager [inline]
decReference()vl::Object [inline]
enableMask() const vl::SceneManager [inline]
extractActors(vl::ActorCollection &queue)vlVG::SceneManagerVectorGraphics [inline, virtual]
extractVisibleActors(vl::ActorCollection &queue, const vl::Camera *)vlVG::SceneManagerVectorGraphics [inline, virtual]
incReference()vl::Object [inline]
isEnabled(Actor *a) const vl::SceneManager
mAABBvl::SceneManager [protected]
mActorRenderRankStartvlVG::SceneManagerVectorGraphics [protected]
mAutomaticDeletevl::Object [protected]
mBoundsDirtyvl::SceneManager [protected]
mCullingEnabledvl::SceneManager [protected]
mEnableMaskvl::SceneManager [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mReferenceCountvl::Object [protected]
mSpherevl::SceneManager [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
mVectorGraphicObjectsvlVG::SceneManagerVectorGraphics [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
SceneManager()vl::SceneManager
SceneManagerVectorGraphics()vlVG::SceneManagerVectorGraphics [inline]
setActorRenderRankStart(int rank_start)vlVG::SceneManagerVectorGraphics [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBoundingBox(const AABB &bbox)vl::SceneManager [inline]
setBoundingSphere(const Sphere &sphere)vl::SceneManager [inline]
setBoundsDirty(bool dirty)vl::SceneManager [inline]
setCullingEnabled(bool enable)vl::SceneManager [inline]
setEnableMask(unsigned int enabled)vl::SceneManager [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
vectorGraphicObjects()vlVG::SceneManagerVectorGraphics [inline]
vectorGraphicObjects() const vlVG::SceneManagerVectorGraphics [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:55.
Permission is granted to use this page to write and publish articles regarding Visualization Library.