Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Transform Member List

This is the complete list of members for vl::Transform, including all inherited members.
addChild(Transform *child)vl::Transform
addChildren(Transform *const *, size_t count)vl::Transform
addChildren(const ref< Transform > *, size_t count)vl::Transform
addChildren(const std::vector< Transform * > &children)vl::Transform
addChildren(const std::vector< ref< Transform > > &children)vl::Transform
as()vl::Object [inline]
as() const vl::Object [inline]
assumeIdentityWorldMatrix()vl::Transform [inline]
automaticDelete() const vl::Object [inline]
child(int i)vl::Transform
childCount() const vl::Transform
children() const vl::Transform [inline]
className()vl::Transform [inline, virtual]
computeWorldMatrix(Camera *camera=NULL)vl::Transform [virtual]
computeWorldMatrixRecursive(Camera *camera=NULL)vl::Transform
decReference()vl::Object [inline]
eraseAllChildren()vl::Transform
eraseAllChildrenRecursive()vl::Transform
eraseChild(Transform *child)vl::Transform
eraseChildren(int index, int count)vl::Transform
getComputedWorldMatrix()vl::Transform
hasDuplicatedChildren() const vl::Transform
incReference()vl::Object [inline]
lastChild()vl::Transform
localMatrix() const vl::Transform
mAssumeIdentityWorldMatrixvl::Transform [protected]
mAutomaticDeletevl::Object [protected]
mChildrenvl::Transform [protected]
mLocalMatrixvl::Transform [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mParentvl::Transform [protected]
mReferenceCountvl::Object [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
mWorldMatrixvl::Transform [protected]
mWorldMatrixUpdateTickvl::Transform [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
parent() const vl::Transform [inline]
parent()vl::Transform [inline]
referenceCount() const vl::Object [inline]
reserveChildren(size_t count)vl::Transform [inline]
rotate(Real degrees, Real x, Real y, Real z)vl::Transform
rotate(const vec3 &from, const vec3 &to)vl::Transform
scale(Real x, Real y, Real z)vl::Transform
setAssumeIdentityWorldMatrix(bool assume_I)vl::Transform [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setChild(int index, Transform *child)vl::Transform
setLocalAndWorldMatrix(const mat4 &matrix)vl::Transform [inline]
setLocalMatrix(const mat4 &matrix)vl::Transform
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setWorldMatrix(const mat4 &matrix)vl::Transform
shrink()vl::Transform
shrinkRecursive()vl::Transform
Transform()vl::Transform [inline]
Transform(const mat4 &matrix)vl::Transform [inline]
translate(Real x, Real y, Real z)vl::Transform
translate(const vec3 &t)vl::Transform
worldMatrix() const vl::Transform
worldMatrixUpdateTick() const vl::Transform [inline]
~Object()vl::Object [protected, virtual]

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:54.
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