Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::StencilOp Class Reference

Wraps the OpenGL function glStencilOp() and glStencilOpSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::StencilOp:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 StencilOp (EStencilOp sfail=SO_KEEP, EStencilOp dpfail=SO_KEEP, EStencilOp dppass=SO_KEEP)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EPolygonFace face, EStencilOp sfail, EStencilOp dpfail, EStencilOp dppass)
EStencilOp sFail_Front () const
EStencilOp dpFail_Front () const
EStencilOp dpPass_Front () const
EStencilOp sFail_Back () const
EStencilOp dpFail_Back () const
EStencilOp dpPass_Back () const

Protected Attributes

EStencilOp mSFail_Front
EStencilOp mSFail_Back
EStencilOp mDpFail_Front
EStencilOp mDpFail_Back
EStencilOp mDpPass_Front
EStencilOp mDpPass_Back

Detailed Description

Wraps the OpenGL function glStencilOp() and glStencilOpSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml for more information.

See also:
Shader, Effect, Actor, StencilMask, StencilFunc, vl::EN_STENCIL_TEST

Constructor & Destructor Documentation

vl::StencilOp::StencilOp ( EStencilOp  sfail = SO_KEEP,
EStencilOp  dpfail = SO_KEEP,
EStencilOp  dppass = SO_KEEP 
) [inline]

Member Function Documentation

virtual const char* vl::StencilOp::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::StencilOp::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

void StencilOp::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

void vl::StencilOp::set ( EPolygonFace  face,
EStencilOp  sfail,
EStencilOp  dpfail,
EStencilOp  dppass 
) [inline]
EStencilOp vl::StencilOp::sFail_Front (  ) const [inline]
EStencilOp vl::StencilOp::dpFail_Front (  ) const [inline]
EStencilOp vl::StencilOp::dpPass_Front (  ) const [inline]
EStencilOp vl::StencilOp::sFail_Back (  ) const [inline]
EStencilOp vl::StencilOp::dpFail_Back (  ) const [inline]
EStencilOp vl::StencilOp::dpPass_Back (  ) const [inline]

Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:53.
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