Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::StencilFunc Class Reference

Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::StencilFunc:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 StencilFunc (EFunction function=FU_ALWAYS, int refvalue=0, unsigned int mask=~(unsigned int) 0)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EPolygonFace face, EFunction function, int refvalue, unsigned int mask)
EFunction function_Front () const
int refValue_Front () const
unsigned int mask_Front () const
EFunction function_Back () const
int refValue_Back () const
unsigned int mask_Back () const

Protected Attributes

EFunction mFunction_Front
EFunction mFunction_Back
int mRefValue_Front
int mRefValue_Back
unsigned int mMask_Front
unsigned int mMask_Back

Detailed Description

Wraps the OpenGL functions glStencilFunc() and glStencilFuncSeparate(), see also http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml and http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml for more information.

See also:
Shader, Effect, Actor, StencilMask, StencilOp, vl::EN_STENCIL_TEST

Constructor & Destructor Documentation

vl::StencilFunc::StencilFunc ( EFunction  function = FU_ALWAYS,
int  refvalue = 0,
unsigned int  mask = ~(unsigned int)0 
) [inline]

Member Function Documentation

virtual const char* vl::StencilFunc::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::StencilFunc::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

void StencilFunc::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

void vl::StencilFunc::set ( EPolygonFace  face,
EFunction  function,
int  refvalue,
unsigned int  mask 
) [inline]
EFunction vl::StencilFunc::function_Front (  ) const [inline]
int vl::StencilFunc::refValue_Front (  ) const [inline]
unsigned int vl::StencilFunc::mask_Front (  ) const [inline]
EFunction vl::StencilFunc::function_Back (  ) const [inline]
int vl::StencilFunc::refValue_Back (  ) const [inline]
unsigned int vl::StencilFunc::mask_Back (  ) const [inline]

Member Data Documentation

unsigned int vl::StencilFunc::mMask_Front [protected]
unsigned int vl::StencilFunc::mMask_Back [protected]

The documentation for this class was generated from the following files:

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:53.
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