Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <Geometry.hpp>
Public Member Functions | |
| TextureArray (int unit, ArrayAbstract *data) | |
| const GLBufferObject * | gpuBuffer () const |
| GLBufferObject * | gpuBuffer () |
Public Attributes | |
| int | mTextureUnit |
| ref< ArrayAbstract > | mTexCoordArray |
| vl::Geometry::TextureArray::TextureArray | ( | int | unit, |
| ArrayAbstract * | data | ||
| ) | [inline] |
| const GLBufferObject* vl::Geometry::TextureArray::gpuBuffer | ( | ) | const [inline] |
| GLBufferObject* vl::Geometry::TextureArray::gpuBuffer | ( | ) | [inline] |