Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::GLSLVertexShader Member List

This is the complete list of members for vl::GLSLVertexShader, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::GLSLVertexShader [inline, virtual]
compile()vl::GLSLShader
compileStatus() const vl::GLSLShader
createShader()vl::GLSLShader
decReference()vl::Object [inline]
deleteShader()vl::GLSLShader
GLSLShader(EShaderType type, const String &source=String())vl::GLSLShader
GLSLVertexShader(const String &source=String())vl::GLSLVertexShader [inline]
handle() const vl::GLSLShader [inline]
incReference()vl::Object [inline]
infoLog() const vl::GLSLShader
mAutomaticDeletevl::Object [protected]
mCompiledvl::GLSLShader [protected]
mHandlevl::GLSLShader [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mReferenceCountvl::Object [protected]
mSourcevl::GLSLShader [protected]
mTypevl::GLSLShader [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setSource(const std::string &source)vl::GLSLShader
setSource(const String &source)vl::GLSLShader
source() const vl::GLSLShader [inline]
type() const vl::GLSLShader [inline]
~GLSLShader()vl::GLSLShader
~Object()vl::Object [protected, virtual]

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:45.
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