Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::FBOTextureAttachment Member List

This is the complete list of members for vl::FBOTextureAttachment, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
bindAttachment(int w, int h, EAttachmentPoint attach_point)vl::FBOTextureAttachment [virtual]
className()vl::FBOTextureAttachment [inline, virtual]
decReference()vl::Object [inline]
destroy()vl::FBOAttachmentAbstract [virtual]
FBOAttachmentAbstract()vl::FBOAttachmentAbstract [inline]
fboRenderTargets() const vl::FBOAttachmentAbstract [inline]
FBOTextureAttachment(Texture *texture, int level)vl::FBOTextureAttachment [inline]
incReference()vl::Object [inline]
level() const vl::FBOTextureAttachment [inline]
mAutomaticDeletevl::Object [protected]
mFBORenderTargetsvl::FBOAttachmentAbstract [protected]
mLevelvl::FBOTextureAttachment [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mReferenceCountvl::Object [protected]
mTexturevl::FBOTextureAttachment [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
texture()vl::FBOTextureAttachment [inline]
texture() const vl::FBOTextureAttachment [inline]
~FBOAttachmentAbstract()vl::FBOAttachmentAbstract [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:45.
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