Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::EdgeUpdateCallback Class Reference

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement. More...

#include <EdgeUpdateCallback.hpp>

Inheritance diagram for vl::EdgeUpdateCallback:
vl::ActorEventCallback vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 EdgeUpdateCallback ()
 EdgeUpdateCallback (const std::vector< EdgeExtractor::Edge > &edge)
void setShowCreases (bool sonly)
 If true only the edges forming the silhouette of an object will be rendered.
bool showCreases () const
 If true only the edges forming the silhouette of an object will be rendered.
virtual void onActorDelete (Actor *)
 Event notifying that an Actor is being deleted.
virtual void onActorRenderStarted (Actor *act, Real, const Camera *cam, Renderable *renderable, const Shader *, int pass)
 Event generated just before an Actor is rendered but after the render states are ready and setup.
const std::vector
< EdgeExtractor::Edge > & 
edges () const
std::vector
< EdgeExtractor::Edge > & 
edges ()

Detailed Description

The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement.

See also:
EdgeExtractor

Constructor & Destructor Documentation

vl::EdgeUpdateCallback::EdgeUpdateCallback (  ) [inline]
vl::EdgeUpdateCallback::EdgeUpdateCallback ( const std::vector< EdgeExtractor::Edge > &  edge ) [inline]

Member Function Documentation

virtual const char* vl::EdgeUpdateCallback::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

void vl::EdgeUpdateCallback::setShowCreases ( bool  sonly ) [inline]

If true only the edges forming the silhouette of an object will be rendered.

bool vl::EdgeUpdateCallback::showCreases (  ) const [inline]

If true only the edges forming the silhouette of an object will be rendered.

virtual void vl::EdgeUpdateCallback::onActorDelete ( Actor actor ) [inline, virtual]

Event notifying that an Actor is being deleted.

Implements vl::ActorEventCallback.

virtual void vl::EdgeUpdateCallback::onActorRenderStarted ( Actor actor,
Real  frame_clock,
const Camera cam,
Renderable renderable,
const Shader shader,
int  pass 
) [inline, virtual]

Event generated just before an Actor is rendered but after the render states are ready and setup.

Reimplement to react to this event.

Parameters:
actorThe Actor bound to this rendering callback.
frame_clockThe current rendering frame time, usually used for animation purposes.
camThe camera used for the current rendering.
renderableThe currently selected Actor LOD.
shaderThe currently active Shader.
passThe current Actor[s] rendering pass.

Implements vl::ActorEventCallback.

const std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  ) const [inline]
std::vector<EdgeExtractor::Edge>& vl::EdgeUpdateCallback::edges (  ) [inline]

The documentation for this class was generated from the following file:

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 03:13:32.
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