Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
[Home] [Tutorials] [All Classes] [Grouped Classes]
Public Member Functions | Protected Attributes

vl::DepthFunc Class Reference

Wraps the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::DepthFunc:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 DepthFunc (EFunction depthfunc=FU_LESS)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EFunction depthfunc)
EFunction depthFunc () const

Protected Attributes

EFunction mDepthFunc

Detailed Description

Wraps the OpenGL function glDepthFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_DEPTH_TEST

Constructor & Destructor Documentation

vl::DepthFunc::DepthFunc ( EFunction  depthfunc = FU_LESS ) [inline]

Member Function Documentation

virtual const char* vl::DepthFunc::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::DepthFunc::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

void DepthFunc::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

void vl::DepthFunc::set ( EFunction  depthfunc ) [inline]
EFunction vl::DepthFunc::depthFunc (  ) const [inline]

Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:52.
Permission is granted to use this page to write and publish articles regarding Visualization Library.