The Clear class is a Renderable used to clear the whole or a portion of the color, stencil or depth buffer.
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#include <Clear.hpp>
List of all members.
Public Member Functions |
| virtual const char * | className () |
| | Returns the name of the class.
|
| | Clear () |
| virtual void | render (const Actor *, const Shader *, const Camera *, OpenGLContext *) const |
| | Renders the Renderable.
|
| void | setClearColorBuffer (bool clear) |
| void | setClearDepthBuffer (bool clear) |
| void | setClearStencilBuffer (bool clear) |
| void | setClearColorValue (const fvec4 &clear_val) |
| void | setClearColorValueInt (const ivec4 &clear_val) |
| void | setClearColorValueUInt (const uvec4 &clear_val) |
| void | setClearDepthValue (float clear_val) |
| void | setClearStencilValue (int clear_val) |
| void | setClearColorMode (EClearColorMode mode) |
| EClearColorMode | clearColorMode () const |
| void | setScissorBox (int x, int y, int w, int h) |
| | Defines which portion of the rendering buffers should be cleared.
|
| void | getScissorBox (int &x, int &y, int &w, int &h) |
| void | updateVBOs (bool, bool) |
| | Uploads the data stored in the local buffers on the GPU memory.
|
Protected Member Functions |
| virtual void | computeBounds_Implementation () |
Protected Attributes |
| fvec4 | mClearColorValue |
| ivec4 | mClearColorValueInt |
| uvec4 | mClearColorValueUInt |
| int | mScissorBox [4] |
| EClearColorMode | mClearColorMode |
| float | mClearDepthValue |
| int | mClearStencilValue |
| bool | mClearColorBuffer |
| bool | mClearDepthBuffer |
| bool | mClearStencilBuffer |
Detailed Description
The Clear class is a Renderable used to clear the whole or a portion of the color, stencil or depth buffer.
The Clear class is a special Renderable that wraps the functionalities of the following OpenGL functions:
Usually the color, depth and stencil buffers are cleared at the beginning of a rendering when the Viewport is initialized. To handle less common cases the Clear class allows you to perform a clear operation also in the middle of a rendering. Just bind it to an an Actor and setup the appropriate clearing options.
- Note:
- Binding a Transform to the same Actor will not affect the clearing operation in any way.
- You still need to bind an Effect to the same Actor infact the Effect's renderRank() and blending state enabled/disabled might affect the rendering order of the Actor bound to your Clear object, i.e. the moment at which your buffers are cleared. In other words the usual rules to determine the rendering order of an Actor apply also when a Clear object is bound to it. For this reason in order to define the exact point at which the buffers are cleared you should pay special attention to your Actor's and Effect's renderRank() and Actor's renderBlock().
- The following render states also affect the clearing process: ColorMask, StencilMask, DepthMask.
Constructor & Destructor Documentation
| vl::Clear::Clear |
( |
) |
[inline] |
Member Function Documentation
| virtual const char* vl::Clear::className |
( |
) |
[inline, virtual] |
| virtual void vl::Clear::render |
( |
const Actor * |
actor, |
|
|
const Shader * |
shader, |
|
|
const Camera * |
camera, |
|
|
OpenGLContext * |
gl_context |
|
) |
| const [inline, virtual] |
| void vl::Clear::setClearColorBuffer |
( |
bool |
clear ) |
[inline] |
| void vl::Clear::setClearDepthBuffer |
( |
bool |
clear ) |
[inline] |
| void vl::Clear::setClearStencilBuffer |
( |
bool |
clear ) |
[inline] |
| void vl::Clear::setClearColorValue |
( |
const fvec4 & |
clear_val ) |
[inline] |
| void vl::Clear::setClearColorValueInt |
( |
const ivec4 & |
clear_val ) |
[inline] |
| void vl::Clear::setClearColorValueUInt |
( |
const uvec4 & |
clear_val ) |
[inline] |
| void vl::Clear::setClearDepthValue |
( |
float |
clear_val ) |
[inline] |
| void vl::Clear::setClearStencilValue |
( |
int |
clear_val ) |
[inline] |
| void vl::Clear::setScissorBox |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
w, |
|
|
int |
h |
|
) |
| [inline] |
Defines which portion of the rendering buffers should be cleared.
The parameters 'x', 'y', 'z', 'w' specify a rectangular area in viewport coordinates. Such area is also clipped against the viewport borders. If 'w' or 'h' are set to -1 then the whole viewport is cleared.
| void vl::Clear::getScissorBox |
( |
int & |
x, |
|
|
int & |
y, |
|
|
int & |
w, |
|
|
int & |
h |
|
) |
| [inline] |
| void vl::Clear::updateVBOs |
( |
bool |
discard_local_data, |
|
|
bool |
force_update |
|
) |
| [inline, virtual] |
Uploads the data stored in the local buffers on the GPU memory.
If 'discard_local_data' is set to true the memory used by the local buffers is released.
Implements vl::Renderable.
| virtual void vl::Clear::computeBounds_Implementation |
( |
) |
[inline, protected, virtual] |
Member Data Documentation
The documentation for this class was generated from the following file:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/Clear.hpp