Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::BlendFunc Class Reference

Wraps the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information. More...

#include <Shader.hpp>

Inheritance diagram for vl::BlendFunc:
vl::RenderState vl::Object

List of all members.

Public Member Functions

 BlendFunc (EBlendFactor src_rgb=BF_SRC_ALPHA, EBlendFactor dst_rgb=BF_ONE_MINUS_SRC_ALPHA, EBlendFactor src_alpha=BF_SRC_ALPHA, EBlendFactor dst_alpha=BF_ONE_MINUS_SRC_ALPHA)
virtual const char * className ()
 Returns the name of the class.
virtual ERenderState type () const
virtual void apply (const Camera *, OpenGLContext *ctx) const
 The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.
void set (EBlendFactor src_rgb, EBlendFactor dst_rgb, EBlendFactor src_alpha, EBlendFactor dst_alpha)
void set (EBlendFactor src_rgba, EBlendFactor dst_rgba)
void setSrcRGB (EBlendFactor factor)
void setDstRGB (EBlendFactor factor)
void setSrcAlpha (EBlendFactor factor)
void setDstAlpha (EBlendFactor factor)
EBlendFactor srcRGB () const
EBlendFactor dstRGB () const
EBlendFactor srcAlpha () const
EBlendFactor dstAlpha () const

Protected Attributes

EBlendFactor mSrcRGB
EBlendFactor mDstRGB
EBlendFactor mSrcAlpha
EBlendFactor mDstAlpha

Detailed Description

Wraps the OpenGL function glBlendFunc(), see also http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml for more information.

See also:
Shader, Effect, Actor, vl::EN_BLEND

Constructor & Destructor Documentation

vl::BlendFunc::BlendFunc ( EBlendFactor  src_rgb = BF_SRC_ALPHA,
EBlendFactor  dst_rgb = BF_ONE_MINUS_SRC_ALPHA,
EBlendFactor  src_alpha = BF_SRC_ALPHA,
EBlendFactor  dst_alpha = BF_ONE_MINUS_SRC_ALPHA 
) [inline]

Member Function Documentation

virtual const char* vl::BlendFunc::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::RenderState.

virtual ERenderState vl::BlendFunc::type (  ) const [inline, virtual]

Reimplemented from vl::RenderState.

void BlendFunc::apply ( const Camera camera,
OpenGLContext ctx 
) const [virtual]

The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it.

Implements vl::RenderState.

void vl::BlendFunc::set ( EBlendFactor  src_rgb,
EBlendFactor  dst_rgb,
EBlendFactor  src_alpha,
EBlendFactor  dst_alpha 
) [inline]
void vl::BlendFunc::set ( EBlendFactor  src_rgba,
EBlendFactor  dst_rgba 
) [inline]
void vl::BlendFunc::setSrcRGB ( EBlendFactor  factor ) [inline]
void vl::BlendFunc::setDstRGB ( EBlendFactor  factor ) [inline]
void vl::BlendFunc::setSrcAlpha ( EBlendFactor  factor ) [inline]
void vl::BlendFunc::setDstAlpha ( EBlendFactor  factor ) [inline]
EBlendFactor vl::BlendFunc::srcRGB (  ) const [inline]
EBlendFactor vl::BlendFunc::dstRGB (  ) const [inline]
EBlendFactor vl::BlendFunc::srcAlpha (  ) const [inline]
EBlendFactor vl::BlendFunc::dstAlpha (  ) const [inline]

Member Data Documentation


The documentation for this class was generated from the following files:

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 10:33:52.
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