Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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| ActorEventCallback() | vl::ActorEventCallback | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vl::Object | [inline, virtual] |
| decReference() | vl::Object | [inline] |
| incReference() | vl::Object | [inline] |
| isEnabled() const | vl::ActorEventCallback | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mEnabled | vl::ActorEventCallback | [protected] |
| mMutex | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| onActorDelete(Actor *actor)=0 | vl::ActorEventCallback | [pure virtual] |
| onActorRenderStarted(Actor *actor, Real frame_clock, const Camera *cam, Renderable *renderable, const Shader *shader, int pass)=0 | vl::ActorEventCallback | [pure virtual] |
| operator=(const Object &other) | vl::Object | [inline] |
| referenceCount() const | vl::Object | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setEnabled(bool enabled) | vl::ActorEventCallback | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| ~Object() | vl::Object | [protected, virtual] |