Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/ResourceDatabase.hpp File Reference

#include <vl/Object.hpp>
#include <vl/String.hpp>
#include <vector>
#include <algorithm>

Classes

class  vl::ResourceDatabase
 The ResourceDatabase class contains and manipulates a set of resources. More...

Namespaces

namespace  vl
 

Visualization Library namespace.


Functions

ref< ResourceDatabasevl::loadResource (const String &path, bool quick=true)
 Loads the specified resource. Equivalent to VisualizationLibrary::loadWriterManager()->loadResource(const String& path, bool quick)
ref< ResourceDatabasevl::loadResource (VirtualFile *file, bool quick=true)
 Loads the specified resource. Equivalent to VisualizationLibrary::loadWriterManager()->loadResource(VirtualFile* file)
bool vl::canLoad (const String &path)
 Returns true if there is a ResourceLoadWriter registered to load the specified path or extension.
bool vl::canLoad (VirtualFile *file)
 Returns true if there is a ResourceLoadWriter registered to load the specified file.
bool vl::canWrite (const String &path)
 Returns true if there is a ResourceLoadWriter registered to write the specified path or extension.
bool vl::canWrite (VirtualFile *file)
 Returns true if there is a ResourceLoadWriter registered to write the specified file.

Visualization Library v2010.11.1125 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Fri Nov 26 2010 03:13:26.
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