Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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#include <vl/vl3DS.hpp>#include <vl/Effect.hpp>#include <vl/Geometry.hpp>#include <vl/Actor.hpp>#include <vl/Texture.hpp>#include <vl/Image.hpp>#include <vl/Camera.hpp>#include <vl/Time.hpp>#include <vl/Log.hpp>#include <vl/Say.hpp>#include <vl/LoadWriterManager.hpp>#include <vl/VisualizationLibrary.hpp>#include <vl/FileSystem.hpp>#include <set>| #define ID_3D_EDITOR_CHUNK 0x3D3D |
| #define ID_MAIN_CHUNK 0x4D4D |
| #define ID_3DS_VERSION 0x0002 |
| #define ID_OBJECT_BLOCK 0x4000 |
| #define ID_MATERIAL_BLOCK 0xAFFF |
| #define ID_COLOR_F 0x0010 |
| #define ID_COLOR_24 0x0011 |
| #define ID_LIN_COLOR_24 0x0012 |
| #define ID_LIN_COLOR_F 0x0013 |
| #define ID_INT_PERCENTAGE 0x0030 |
| #define ID_FLOAT_PERCENTAGE 0x0031 |
| #define ID_MATERIAL_NAME 0xA000 |
| #define ID_MAT_AMBIENT 0xA010 |
| #define ID_MAT_DIFFUSE 0xA020 |
| #define ID_MAT_SPECULAR 0xA030 |
| #define ID_MAT_SHININESS_PERCENT 0xA040 |
| #define ID_MAT_SHININESS_STRENGTH_PERCENT 0xA041 |
| #define ID_MAT_TRANSPARENCY 0xA050 |
| #define ID_MAT_TWO_SIDE 0xA081 |
| #define ID_MAT_TEXMAP 0xA200 |
| #define ID_MAT_TEXMAP2 0xA33A |
| #define ID_MAT_MAPNAME 0xA300 |
| #define ID_MAT_MAP_TILING 0xA351 |
| #define ID_MAT_USCALE 0xA354 |
| #define ID_MAT_VSCALE 0xA356 |
| #define ID_MAT_UOFFSET 0xA358 |
| #define ID_MAT_VOFFSET 0xA35A |
| #define ID_MAT_MAP_ROTATION 0xA35C |
| #define ID_TRIANGULAR_MESH 0x4100 |
| #define ID_LOCAL_COORDS_SYSTEM 0x4160 |
| #define ID_MAPPING_COORDS 0x4140 |
| #define ID_SMOOTHING_GROUP_LIST 0x4150 |
| #define ID_FACE_MATERIAL_LIST 0x4130 |
| #define ID_FACE_LIST 0x4120 |
| #define ID_VERTEX_LIST 0x4110 |
| #define ID_HIERARCHY 0x4F00 |
| #define ID_PARENT_OBJECT 0x4F10 |
| #define ID_PIVOT_OBJECT 0x4F20 |
| #define ID_PIVOT_LIMITS 0x4F30 |
| #define ID_PIVOT_ORDER 0x4F40 |
| #define ID_XLATE_RANGE 0x4F50 |
| #define ID_KEYFRAMER_CHUNK 0xB000 |
| #define ID_KEYF_OBJDES 0xB002 |
| #define ID_KEYF_OBJHIERARCH 0xB010 |
| #define ID_KEYF_OBJPIVOT 0xB013 |
| #define ID_KEYF_POSITION_TRACK 0xB020 |
| #define ID_KEYF_ROTATION_TRACK 0xB021 |
| #define ID_KEYF_SCALE_TRACK 0xB022 |
| #define ID_KEYF_NODE_ID 0xB030 |
| #define ID_KEY_SPOTLIGHT_NODE_TAG 0xB007 |
| #define ID_KEY_FRAMES_START_END 0xB008 |