Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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The Win32 bindings namespace. More...
Classes | |
| class | Win32Context |
| The Win32Context class implements an OpenGLContext using the Win32 API. More... | |
| class | Win32Window |
| The Win32Window class is a Win32Context that can be used as a top or child window. More... | |
Functions | |
| int | choosePixelFormat (const vl::OpenGLContextFormat &fmt, bool verbose=true) |
| int | messageLoop () |
| void | peekMessage (MSG &msg) |
| void | dispatchUpdate () |
| void | translateKeyEvent (WPARAM wParam, LPARAM lParam, unsigned short &unicode_out, vl::EKey &key_out) |
The Win32 bindings namespace.
| int vlWin32::choosePixelFormat | ( | const vl::OpenGLContextFormat & | fmt, |
| bool | verbose = true |
||
| ) |
| int vlWin32::messageLoop | ( | ) |
| void vlWin32::peekMessage | ( | MSG & | msg ) |
| void vlWin32::dispatchUpdate | ( | ) |
| void vlWin32::translateKeyEvent | ( | WPARAM | wParam, |
| LPARAM | lParam, | ||
| unsigned short & | unicode_out, | ||
| vl::EKey & | key_out | ||
| ) |