Here is a list of all class members with links to the classes they belong to:
- u -
- UIEventListener()
: vl::UIEventListener
- uintData()
: vl::Uniform
- ULONGLONG
: vl::SayArg
- ulonglong
: vl::SayArg
- unbindFragDataLocation()
: vl::GLSLProgram
- uncompressedSize()
: vl::GZipCodec
, vl::ZippedFileInfo
- ungetLine()
: vl::TextStream
- ungetToken()
: vl::BufferedStream< Element_Type, Chunk_Size >
- Uniform()
: vl::Uniform
- uniforms()
: vl::Actor
, vl::Shader
, vl::UniformSet
- uniformSet()
: vl::GLSLProgram
- UniformSet()
: vl::UniformSet
- uniformSet()
: vl::Actor
- united()
: vl::Rect< T >
- units()
: vl::PolygonOffset
- unlock()
: vl::VirtualMutex
- unmapGPUBuffer()
: vl::GLBufferObject
- unproject()
: vl::Camera
- update()
: vlGLUT::GLUTWindow
, vlSDL::SDLWindow
, vlVolume::SlicedVolume
, vl::Actor
, vl::MorphingActor
, vl::OpenGLContext
, vl::Shader
, vlQt4::Qt4Widget
, vlWX::vlWXGLCanvas
, vlWin32::Win32Context
- updateActorCache()
: vl::EdgeRenderer
- updateAlpha()
: vlVolume::MarchingCubes
- updateBezierSurface()
: vl::BezierSurface
- updateColor()
: vlVolume::MarchingCubes
- updateHierachy()
: vl::ShaderNode
- updateModifiers()
: vlGLUT::GLUTWindow
- updateOverlay()
: vlGLUT::GLUTWindow
- updatePitch()
: vl::Image
- updateTime()
: vl::RenderingAbstract
- updateUniforms()
: vlVolume::SlicedVolume
- updateVBO()
: vl::ArrayAbstract
- updateVBOs()
: vl::DrawElements< Tgltype, arr_type >
, vl::Geometry
, vl::DrawArrays
, vl::DrawRangeElements< index_type, Tgltype, arr_type >
, vl::DrawCall
, vl::Renderable
, vl::Geometry
, vl::MultiDrawElements< Tgltype, arr_type >
- usage()
: vl::GLBufferObject
, vl::ArrayAbstract
- useAtomColors()
: vlMolecule::Bond
- useCameraRotationInverse()
: vl::TextureMatrix
- useDisplayLists()
: vl::GeometryLoadCallback
- useGLSL()
: vl::Terrain
- usePixelBufferObject()
: vl::DrawPixels
- useProgram()
: vl::GLSLProgram
- UserAllocatedBuffer
: vl::Buffer
- useVBOs()
: vl::GeometryLoadCallback