, including all inherited members.
| actors() const | vlVG::VectorGraphics | [inline] |
| actors() | vlVG::VectorGraphics | [inline] |
| as() | vl::Object | [inline] |
| as() const | vl::Object | [inline] |
| automaticDelete() const | vl::Object | [inline] |
| className() | vlVG::VectorGraphics | [inline, virtual] |
| clear() | vlVG::VectorGraphics | [inline] |
| clearColor(const vl::fvec4 &color, int x=0, int y=0, int w=-1, int h=-1) | vlVG::VectorGraphics | [inline] |
| clearStencil(int clear_val, int x=0, int y=0, int w=-1, int h=-1) | vlVG::VectorGraphics | [inline] |
| color() const | vlVG::VectorGraphics | [inline] |
| colorMask() const | vlVG::VectorGraphics | [inline] |
| continueDrawing() | vlVG::VectorGraphics | [inline] |
| currentEffect() | vlVG::VectorGraphics | [inline] |
| decReference() | vl::Object | [inline] |
| drawActor(vl::Actor *actor, vl::Transform *transform=NULL, bool keep_effect=false) | vlVG::VectorGraphics | [inline] |
| drawActorCopy(vl::Actor *actor, vl::Transform *transform=NULL) | vlVG::VectorGraphics | [inline] |
| drawEllipse(double origx, double origy, double xaxis, double yaxis, int segments=64) | vlVG::VectorGraphics | [inline] |
| drawLine(double x1, double y1, double x2, double y2) | vlVG::VectorGraphics | [inline] |
| drawLineLoop(const std::vector< vl::dvec2 > &ln) | vlVG::VectorGraphics | [inline] |
| drawLines(const std::vector< vl::dvec2 > &ln) | vlVG::VectorGraphics | [inline] |
| drawLineStrip(const std::vector< vl::dvec2 > &ln) | vlVG::VectorGraphics | [inline] |
| drawPoint(double x, double y) | vlVG::VectorGraphics | [inline] |
| drawPoints(const std::vector< vl::dvec2 > &pt) | vlVG::VectorGraphics | [inline] |
| drawQuad(double left, double bottom, double right, double top) | vlVG::VectorGraphics | [inline] |
| drawText(vl::Text *text) | vlVG::VectorGraphics | [inline] |
| drawText(int x, int y, const vl::String &text, int alignment=vl::AlignBottom|vl::AlignLeft) | vlVG::VectorGraphics | [inline] |
| drawText(const vl::String &text, int alignment=vl::AlignBottom|vl::AlignLeft) | vlVG::VectorGraphics | [inline] |
| endDrawing(bool release_cache=true) | vlVG::VectorGraphics | [inline] |
| fillEllipse(double origx, double origy, double xaxis, double yaxis, int segments=64) | vlVG::VectorGraphics | [inline] |
| fillPolygon(const std::vector< vl::dvec2 > &poly) | vlVG::VectorGraphics | [inline] |
| fillQuad(double left, double bottom, double right, double top) | vlVG::VectorGraphics | [inline] |
| fillQuads(const std::vector< vl::dvec2 > &quads) | vlVG::VectorGraphics | [inline] |
| fillQuadStrip(const std::vector< vl::dvec2 > &quad_strip) | vlVG::VectorGraphics | [inline] |
| fillTriangleFan(const std::vector< vl::dvec2 > &fan) | vlVG::VectorGraphics | [inline] |
| fillTriangles(const std::vector< vl::dvec2 > &triangles) | vlVG::VectorGraphics | [inline] |
| fillTriangleStrip(const std::vector< vl::dvec2 > &strip) | vlVG::VectorGraphics | [inline] |
| font() const | vlVG::VectorGraphics | [inline] |
| getAlphaFunc(vl::EFunction &func, float &ref_value) const | vlVG::VectorGraphics | [inline] |
| getBlendEquation(vl::EBlendEquation &rgb_eq, vl::EBlendEquation &alpha_eq) const | vlVG::VectorGraphics | [inline] |
| getBlendFunc(vl::EBlendFactor &src_rgb, vl::EBlendFactor &dst_rgb, vl::EBlendFactor &src_alpha, vl::EBlendFactor &dst_alpha) const | vlVG::VectorGraphics | [inline] |
| getStencilFunc(vl::EFunction &func, int &refval, unsigned int &mask) | vlVG::VectorGraphics | [inline] |
| getStencilOp(vl::EStencilOp &sfail, vl::EStencilOp &dpfail, vl::EStencilOp &dppass) | vlVG::VectorGraphics | [inline] |
| image() const | vlVG::VectorGraphics | [inline] |
| image() | vlVG::VectorGraphics | [inline] |
| incReference() | vl::Object | [inline] |
| lineSmoothing() const | vlVG::VectorGraphics | [inline] |
| lineStipple() const | vlVG::VectorGraphics | [inline] |
| lineWidth() const | vlVG::VectorGraphics | [inline] |
| logicOp() const | vlVG::VectorGraphics | [inline] |
| matrix() const | vlVG::VectorGraphics | [inline] |
| matrixStack() const | vlVG::VectorGraphics | [inline] |
| mAutomaticDelete | vl::Object | [protected] |
| mMutex | vl::Object | [protected] |
| mObjectName | vl::Object | [protected] |
| mReferenceCount | vl::Object | [protected] |
| mutex() | vl::Object | [inline] |
| mutex() const | vl::Object | [inline] |
| Object() | vl::Object | [inline] |
| Object(const Object &other) | vl::Object | [inline] |
| objectName() const | vl::Object | [inline] |
| operator=(const Object &other) | vl::Object | [inline] |
| pointSize() const | vlVG::VectorGraphics | [inline] |
| pointSmoothing() const | vlVG::VectorGraphics | [inline] |
| polygonSmoothing() const | vlVG::VectorGraphics | [inline] |
| polygonStipple() const | vlVG::VectorGraphics | [inline] |
| polygonStipple() | vlVG::VectorGraphics | [inline] |
| popMatrix() | vlVG::VectorGraphics | [inline] |
| popScissor() | vlVG::VectorGraphics | [inline] |
| popState() | vlVG::VectorGraphics | [inline] |
| pushMatrix() | vlVG::VectorGraphics | [inline] |
| pushScissor(int x, int y, int w, int h) | vlVG::VectorGraphics | [inline] |
| pushState() | vlVG::VectorGraphics | [inline] |
| referenceCount() const | vl::Object | [inline] |
| removeScissor() | vlVG::VectorGraphics | [inline] |
| resetMatrix() | vlVG::VectorGraphics | [inline] |
| rotate(double deg) | vlVG::VectorGraphics | [inline] |
| scale(double x, double y, double z=1.0) | vlVG::VectorGraphics | [inline] |
| scissor() const | vlVG::VectorGraphics | [inline] |
| scissorStack() const | vlVG::VectorGraphics | [inline] |
| setAlphaFunc(vl::EFunction func, float ref_value) | vlVG::VectorGraphics | [inline] |
| setAutomaticDelete(bool autodel_on) | vl::Object | [inline] |
| setBlendEquation(vl::EBlendEquation rgb_eq, vl::EBlendEquation alpha_eq) | vlVG::VectorGraphics | [inline] |
| setBlendFunc(vl::EBlendFactor src_rgb, vl::EBlendFactor dst_rgb, vl::EBlendFactor src_alpha, vl::EBlendFactor dst_alpha) | vlVG::VectorGraphics | [inline] |
| setColor(const vl::fvec4 &color) | vlVG::VectorGraphics | [inline] |
| setColorMask(bool r, bool g, bool b, bool a) | vlVG::VectorGraphics | [inline] |
| setDefaultFont() | vlVG::VectorGraphics | [inline] |
| setFont(const vl::String &name, int size, bool smooth=false) | vlVG::VectorGraphics | [inline] |
| setFont(const vl::Font *font) | vlVG::VectorGraphics | [inline] |
| setImage(vl::Image *image) | vlVG::VectorGraphics | [inline] |
| setLineSmoothing(bool smooth) | vlVG::VectorGraphics | [inline] |
| setLineStipple(ELineStipple stipple) | vlVG::VectorGraphics | [inline] |
| setLineStipple(unsigned short stipple) | vlVG::VectorGraphics | [inline] |
| setLineWidth(float width) | vlVG::VectorGraphics | [inline] |
| setLogicOp(vl::ELogicOp op) | vlVG::VectorGraphics | [inline] |
| setMatrix(const vl::dmat4 &matrix) | vlVG::VectorGraphics | [inline] |
| setMutex(VirtualMutex *mutex) | vl::Object | [inline] |
| setObjectName(const std::string &name) | vl::Object | [inline] |
| setPoint(vl::Image *image) | vlVG::VectorGraphics | [inline] |
| setPointSize(int size) | vlVG::VectorGraphics | [inline] |
| setPointSmoothing(bool smooth) | vlVG::VectorGraphics | [inline] |
| setPolygonSmoothing(bool smooth) | vlVG::VectorGraphics | [inline] |
| setPolygonStipple(EPolygonStipple stipple) | vlVG::VectorGraphics | [inline] |
| setPolygonStipple(unsigned char *stipple) | vlVG::VectorGraphics | [inline] |
| setScissor(int x, int y, int width, int height) | vlVG::VectorGraphics | [inline] |
| setStencilFunc(vl::EFunction func, int refval, unsigned int mask) | vlVG::VectorGraphics | [inline] |
| setStencilMask(unsigned int mask) | vlVG::VectorGraphics | [inline] |
| setStencilOp(vl::EStencilOp sfail, vl::EStencilOp dpfail, vl::EStencilOp dppass) | vlVG::VectorGraphics | [inline] |
| setStencilTestEnabled(bool enabled) | vlVG::VectorGraphics | [inline] |
| setTextureMode(ETextureMode mode) | vlVG::VectorGraphics | [inline] |
| setTransform(vl::Transform *transform) | vlVG::VectorGraphics | [inline] |
| startDrawing() | vlVG::VectorGraphics | [inline] |
| stencilMask() const | vlVG::VectorGraphics | [inline] |
| stencilTestEnabled() const | vlVG::VectorGraphics | [inline] |
| textureMode() const | vlVG::VectorGraphics | [inline] |
| translate(double x, double y, double z=0.0) | vlVG::VectorGraphics | [inline] |
| VectorGraphics() | vlVG::VectorGraphics | [inline] |
| ~Object() | vl::Object | [protected, virtual] |