A set of Uniform objects managed by a Shader.
More...
#include <UniformSet.hpp>
List of all members.
Detailed Description
A set of Uniform objects managed by a Shader.
- See also:
- Shader, Effect, Actor
Constructor & Destructor Documentation
| vl::UniformSet::UniformSet |
( |
) |
[inline] |
Member Function Documentation
| virtual const char* vl::UniformSet::className |
( |
) |
[inline, virtual] |
Returns the name of the class.
Reimplemented from vl::Object.
| void UniformSet::setUniform |
( |
Uniform * |
uniform, |
|
|
bool |
check_for_doubles = true |
|
) |
| |
| const std::vector< ref<Uniform> >& vl::UniformSet::uniforms |
( |
) |
const [inline] |
| void UniformSet::eraseUniform |
( |
const std::string & |
name ) |
|
| void UniformSet::eraseUniform |
( |
const Uniform * |
uniform ) |
|
| void vl::UniformSet::eraseAllUniforms |
( |
) |
[inline] |
| Uniform * UniformSet::gocUniform |
( |
const std::string & |
name ) |
|
| Uniform * UniformSet::getUniform |
( |
const std::string & |
name ) |
|
| const Uniform * UniformSet::getUniform |
( |
const std::string & |
name ) |
const |
Member Data Documentation
The documentation for this class was generated from the following files:
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/UniformSet.hpp
- C:/VL/BuildSystem/VL_DISTRO/Visualization_Library_SDK/src/vl/UniformSet.cpp