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A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Uniform Class Reference

Wraps an OpenGL Shading Language uniform to be associated to a GLSLProgram. More...

#include <Uniform.hpp>

Inheritance diagram for vl::Uniform:
vl::Object

List of all members.

Public Member Functions

virtual const char * className ()
 Returns the name of the class.
 Uniform ()
 Uniform (const std::string &name)
const std::string & name () const
 Returns the name of the uniform variable.
std::string & name ()
 Returns the name of the uniform variable.
void setName (const std::string &name)
 Sets the name of the uniform variable.
void setUniform1i (int count, const int *value)
void setUniform2i (int count, const int *value)
void setUniform3i (int count, const int *value)
void setUniform4i (int count, const int *value)
void setUniform1ui (int count, const unsigned int *value)
void setUniform2ui (int count, const unsigned int *value)
void setUniform3ui (int count, const unsigned int *value)
void setUniform4ui (int count, const unsigned int *value)
void setUniform1f (int count, const float *value)
void setUniform2f (int count, const float *value)
void setUniform3f (int count, const float *value)
void setUniform4f (int count, const float *value)
void setUniformMatrix2f (int count, const float *value)
void setUniformMatrix3f (int count, const float *value)
void setUniformMatrix4f (int count, const float *value)
void setUniformMatrix2x3f (int count, const float *value)
void setUniformMatrix3x2f (int count, const float *value)
void setUniformMatrix2x4f (int count, const float *value)
void setUniformMatrix4x2f (int count, const float *value)
void setUniformMatrix3x4f (int count, const float *value)
void setUniformMatrix4x3f (int count, const float *value)
void setUniform (int count, const ivec2 *value)
void setUniform (int count, const ivec3 *value)
void setUniform (int count, const ivec4 *value)
void setUniform (int count, const uvec2 *value)
void setUniform (int count, const uvec3 *value)
void setUniform (int count, const uvec4 *value)
void setUniform (int count, const fvec2 *value)
void setUniform (int count, const fvec3 *value)
void setUniform (int count, const fvec4 *value)
void setUniform (int count, const fmat2 *value)
void setUniform (int count, const fmat3 *value)
void setUniform (int count, const fmat4 *value)
void setUniform (const int &value)
void setUniform (const ivec2 &value)
void setUniform (const ivec3 &value)
void setUniform (const ivec4 &value)
void setUniform (const unsigned int &value)
void setUniform (const uvec2 &value)
void setUniform (const uvec3 &value)
void setUniform (const uvec4 &value)
void setUniform (const float &value)
void setUniform (const fvec2 &value)
void setUniform (const fvec3 &value)
void setUniform (const fvec4 &value)
void setUniform (const fmat2 &value)
void setUniform (const fmat3 &value)
void setUniform (const fmat4 &value)
void getUniform (float *value)
void getUniform (int *value)
void getUniform (unsigned int *value)
void getUniform (ivec2 *value)
void getUniform (ivec3 *value)
void getUniform (ivec4 *value)
void getUniform (uvec2 *value)
void getUniform (uvec3 *value)
void getUniform (uvec4 *value)
void getUniform (fvec2 *value)
void getUniform (fvec3 *value)
void getUniform (fvec4 *value)
void getUniform (fmat2 *value)
void getUniform (fmat3 *value)
void getUniform (fmat4 *value)
EUniformType type () const
int count () const

Protected Member Functions

 VL_COMPILE_TIME_CHECK (sizeof(int)==sizeof(float))
void initData (int count)
float * floatData ()
int * intData ()
unsigned int * uintData ()

Protected Attributes

EUniformType mType
std::vector< int > mData
std::string mName

Friends

class GLSLProgram

Detailed Description

Wraps an OpenGL Shading Language uniform to be associated to a GLSLProgram.

See also:

Constructor & Destructor Documentation

vl::Uniform::Uniform (  ) [inline]
vl::Uniform::Uniform ( const std::string &  name ) [inline]

Member Function Documentation

virtual const char* vl::Uniform::className (  ) [inline, virtual]

Returns the name of the class.

Reimplemented from vl::Object.

const std::string& vl::Uniform::name (  ) const [inline]

Returns the name of the uniform variable.

std::string& vl::Uniform::name (  ) [inline]

Returns the name of the uniform variable.

void vl::Uniform::setName ( const std::string &  name ) [inline]

Sets the name of the uniform variable.

void vl::Uniform::setUniform1i ( int  count,
const int *  value 
) [inline]
void vl::Uniform::setUniform2i ( int  count,
const int *  value 
) [inline]
void vl::Uniform::setUniform3i ( int  count,
const int *  value 
) [inline]
void vl::Uniform::setUniform4i ( int  count,
const int *  value 
) [inline]
void vl::Uniform::setUniform1ui ( int  count,
const unsigned int *  value 
) [inline]
void vl::Uniform::setUniform2ui ( int  count,
const unsigned int *  value 
) [inline]
void vl::Uniform::setUniform3ui ( int  count,
const unsigned int *  value 
) [inline]
void vl::Uniform::setUniform4ui ( int  count,
const unsigned int *  value 
) [inline]
void vl::Uniform::setUniform1f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniform2f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniform3f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniform4f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix2f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix3f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix4f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix2x3f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix3x2f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix2x4f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix4x2f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix3x4f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniformMatrix4x3f ( int  count,
const float *  value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const ivec2 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const ivec3 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const ivec4 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const uvec2 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const uvec3 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const uvec4 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fvec2 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fvec3 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fvec4 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fmat2 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fmat3 value 
) [inline]
void vl::Uniform::setUniform ( int  count,
const fmat4 value 
) [inline]
void vl::Uniform::setUniform ( const int &  value ) [inline]
void vl::Uniform::setUniform ( const ivec2 value ) [inline]
void vl::Uniform::setUniform ( const ivec3 value ) [inline]
void vl::Uniform::setUniform ( const ivec4 value ) [inline]
void vl::Uniform::setUniform ( const unsigned int &  value ) [inline]
void vl::Uniform::setUniform ( const uvec2 value ) [inline]
void vl::Uniform::setUniform ( const uvec3 value ) [inline]
void vl::Uniform::setUniform ( const uvec4 value ) [inline]
void vl::Uniform::setUniform ( const float &  value ) [inline]
void vl::Uniform::setUniform ( const fvec2 value ) [inline]
void vl::Uniform::setUniform ( const fvec3 value ) [inline]
void vl::Uniform::setUniform ( const fvec4 value ) [inline]
void vl::Uniform::setUniform ( const fmat2 value ) [inline]
void vl::Uniform::setUniform ( const fmat3 value ) [inline]
void vl::Uniform::setUniform ( const fmat4 value ) [inline]
void vl::Uniform::getUniform ( float *  value ) [inline]
void vl::Uniform::getUniform ( int *  value ) [inline]
void vl::Uniform::getUniform ( unsigned int *  value ) [inline]
void vl::Uniform::getUniform ( ivec2 value ) [inline]
void vl::Uniform::getUniform ( ivec3 value ) [inline]
void vl::Uniform::getUniform ( ivec4 value ) [inline]
void vl::Uniform::getUniform ( uvec2 value ) [inline]
void vl::Uniform::getUniform ( uvec3 value ) [inline]
void vl::Uniform::getUniform ( uvec4 value ) [inline]
void vl::Uniform::getUniform ( fvec2 value ) [inline]
void vl::Uniform::getUniform ( fvec3 value ) [inline]
void vl::Uniform::getUniform ( fvec4 value ) [inline]
void vl::Uniform::getUniform ( fmat2 value ) [inline]
void vl::Uniform::getUniform ( fmat3 value ) [inline]
void vl::Uniform::getUniform ( fmat4 value ) [inline]
EUniformType vl::Uniform::type (  ) const [inline]
int vl::Uniform::count (  ) const [inline]
vl::Uniform::VL_COMPILE_TIME_CHECK ( sizeof(int)  = =sizeof(float) ) [protected]
void vl::Uniform::initData ( int  count ) [inline, protected]
float* vl::Uniform::floatData (  ) [inline, protected]
int* vl::Uniform::intData (  ) [inline, protected]
unsigned int* vl::Uniform::uintData (  ) [inline, protected]

Friends And Related Function Documentation

friend class GLSLProgram [friend]

Member Data Documentation

std::vector<int> vl::Uniform::mData [protected]
std::string vl::Uniform::mName [protected]

The documentation for this class was generated from the following file:

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:08:16.
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