Visualization LibraryA lightweight C++ OpenGL middleware for 2D/3D graphics |
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For internal use only. More...
#include <TriangleIterator.hpp>
Public Member Functions | |
| TriangleIteratorIndexed (TArray *idx_array, EPrimitiveType prim_type, int base_vert, bool prim_restart_on, unsigned int prim_restart_idx) | |
| bool | isEnd () const |
| virtual int | a () const |
| virtual int | b () const |
| virtual int | c () const |
| void | initialize (int start=0, int end=-1) |
| bool | next () |
| void | setBaseVertex (int base_vert) |
| int | baseVertex () const |
For internal use only.
See vl::TriangleIterator instead.
| vl::TriangleIteratorIndexed< TArray >::TriangleIteratorIndexed | ( | TArray * | idx_array, |
| EPrimitiveType | prim_type, | ||
| int | base_vert, | ||
| bool | prim_restart_on, | ||
| unsigned int | prim_restart_idx | ||
| ) | [inline] |
| bool vl::TriangleIteratorIndexed< TArray >::isEnd | ( | ) | const [inline, virtual] |
Implements vl::TriangleIteratorAbstract.
Reimplemented in vl::TriangleIteratorMulti< TArray >.
| virtual int vl::TriangleIteratorIndexed< TArray >::a | ( | ) | const [inline, virtual] |
Implements vl::TriangleIteratorAbstract.
| virtual int vl::TriangleIteratorIndexed< TArray >::b | ( | ) | const [inline, virtual] |
Implements vl::TriangleIteratorAbstract.
| virtual int vl::TriangleIteratorIndexed< TArray >::c | ( | ) | const [inline, virtual] |
Implements vl::TriangleIteratorAbstract.
| void vl::TriangleIteratorIndexed< TArray >::initialize | ( | int | start = 0, |
| int | end = -1 |
||
| ) | [inline] |
| bool vl::TriangleIteratorIndexed< TArray >::next | ( | ) | [inline, virtual] |
Implements vl::TriangleIteratorAbstract.
Reimplemented in vl::TriangleIteratorMulti< TArray >.
| void vl::TriangleIteratorIndexed< TArray >::setBaseVertex | ( | int | base_vert ) | [inline] |
| int vl::TriangleIteratorIndexed< TArray >::baseVertex | ( | ) | const [inline] |