Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::TextureUnit Member List

This is the complete list of members for vl::TextureUnit, including all inherited members.
apply(const Camera *, OpenGLContext *ctx) const vl::TextureUnit [virtual]
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
className()vl::TextureUnit [inline, virtual]
decReference()vl::Object [inline]
hasTexture() const vl::TextureUnit
incReference()vl::Object [inline]
mAutomaticDeletevl::Object [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mReferenceCountvl::Object [protected]
mTexturevl::TextureUnit [protected]
mTextureUnitvl::TextureState [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
RenderState()vl::RenderState [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setTexture(Texture *texture)vl::TextureUnit [inline]
setUnitIndex(int unit_index)vl::TextureState [inline]
texture()vl::TextureUnit [inline]
texture() const vl::TextureUnit [inline]
TextureState()vl::TextureState [inline]
TextureUnit(int texunit)vl::TextureUnit [inline]
textureUnit() const vl::TextureState [inline]
type() const vl::TextureUnit [inline, virtual]
~Object()vl::Object [protected, virtual]

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:08:15.
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