Visualization Library

A lightweight C++ OpenGL middleware for 2D/3D graphics
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vl::Texture Member List

This is the complete list of members for vl::Texture, including all inherited members.
as()vl::Object [inline]
as() const vl::Object [inline]
automaticDelete() const vl::Object [inline]
border() const vl::Texture [inline]
className()vl::Texture [inline, virtual]
createTexture()vl::Texture
decReference()vl::Object [inline]
depth() const vl::Texture [inline]
dimension() const vl::Texture [inline]
getTexParameter()vl::Texture [inline]
getTexParameter() const vl::Texture [inline]
handle() const vl::Texture [inline]
hasMipMaps() const vl::Texture [inline]
height() const vl::Texture [inline]
incReference()vl::Object [inline]
internalFormat() const vl::Texture [inline]
isCompressedFormat(int format)vl::Texture [static]
isValid() const vl::Texture
mAutomaticDeletevl::Object [protected]
mBordervl::Texture [protected]
mDepthvl::Texture [protected]
mDimensionvl::Texture [protected]
mFormatvl::Texture [protected]
mHandlevl::Texture [protected]
mHasMipmapsvl::Texture [protected]
mHeightvl::Texture [protected]
mMutexvl::Object [protected]
mObjectNamevl::Object [protected]
mReferenceCountvl::Object [protected]
mSetupParamsvl::Texture [protected]
mTexParametervl::Texture [protected]
mutex()vl::Object [inline]
mutex() const vl::Object [inline]
mWidthvl::Texture [protected]
Object()vl::Object [inline]
Object(const Object &other)vl::Object [inline]
objectName() const vl::Object [inline]
vl::Object::operator=(const Object &other)vl::Object [inline]
referenceCount() const vl::Object [inline]
setAutomaticDelete(bool autodel_on)vl::Object [inline]
setBorder(bool border)vl::Texture [inline]
setDepth(int z)vl::Texture [inline]
setDimension(ETextureDimension dimension)vl::Texture [inline]
setHandle(unsigned int id)vl::Texture [inline]
setHeight(int y)vl::Texture [inline]
setInternalFormat(ETextureFormat format)vl::Texture [inline]
setMutex(VirtualMutex *mutex)vl::Object [inline]
setObjectName(const std::string &name)vl::Object [inline]
setSetupParams(SetupParams *setup_params)vl::Texture [inline]
setupParams() const vl::Texture [inline]
setupParams()vl::Texture [inline]
setupTexture1D(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTexture1D(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTexture1DArray(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true)vl::Texture [inline]
setupTexture1DArray(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true)vl::Texture [inline]
setupTexture2D(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTexture2D(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTexture2DArray(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true)vl::Texture [inline]
setupTexture2DArray(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true)vl::Texture [inline]
setupTexture3D(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTexture3D(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTextureCubemap(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTextureCubemap(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture [inline]
setupTextureRectangle(const String &image_path, ETextureFormat format=TF_RGBA)vl::Texture [inline]
setupTextureRectangle(Image *image, ETextureFormat format=TF_RGBA)vl::Texture [inline]
setWidth(int x)vl::Texture [inline]
supports(ETextureDimension texture_dim, ETextureFormat format, bool border, const Image *image, bool verbose=true)vl::Texture [static]
Texture(const String &image_path, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture
Texture(Image *image, ETextureFormat format=TF_RGBA, bool mipmaps=true, bool border=false)vl::Texture
Texture(int width, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture(int width, int height, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture(int width, int height, int depth, ETextureFormat format=TF_RGBA, bool border=false)vl::Texture
Texture()vl::Texture
width() const vl::Texture [inline]
~Object()vl::Object [protected, virtual]
~Texture()vl::Texture [virtual]

Visualization Library v2010.11.1123 Reference Documentation
Copyright 2005-2009 Michele Bosi. All rights reserved.
Updated on Thu Nov 18 2010 02:08:16.
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